When comparing NVIDIA GeForce GTX 1060 3 GB vs NVIDIA GeForce GTX 1080, the Slant community recommends NVIDIA GeForce GTX 1060 3 GB for most people. In the question“What are the best value GPUs for VR gaming?” NVIDIA GeForce GTX 1060 3 GB is ranked 5th while NVIDIA GeForce GTX 1080 is ranked 6th. The most important reason people chose NVIDIA GeForce GTX 1060 3 GB is:
The GTX 1060 (3 GB) performs extremely well in 1080 (Full HD) gaming situations, often providing a very playable framerate with maximum fidelity settings. For example, the [average FPS in Rise of The Tomb Raider](http://www.guru3d.com/articles_pages/msi_geforce_gtx_1060_gaming_x_3gb_review,12.html) (maximum settings) is a very smooth 70 frames per second and the card scores 52 average frames per second in Hitman. The 3 GB GTX 1060 also does well in Tom Clancy's The Division, where [it achieves a result of 58 average frames per second](http://www.guru3d.com/articles_pages/msi_geforce_gtx_1060_gaming_x_3gb_review,19.html) with maximum detail. Gaming in 1440p is also a possibility with the horse power the GTX 1060 3 GB provides. In Rise of the Tomb Raider, Hitman and The Division - all with maximum settings, the card is able to achieve average framerates of 46, 37 and 41, respectively. Performance can further be improved by toning down the details a bit. When comparing the GTX 1060 3 GB to its bigger 6 GB version with 10% more CUDA cores, a performance decrease is noticeable. In the same benchmarks, the larger 6 GB version has an advantage of 8 FPS in Rise of The Tomb Raider, 13 FPS in Hitman and 4 FPS in The Division, all measured in 1080p.
Specs
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Pros
Pro Excellent 1080p performance, suitable for 1440p
The GTX 1060 (3 GB) performs extremely well in 1080 (Full HD) gaming situations, often providing a very playable framerate with maximum fidelity settings. For example, the average FPS in Rise of The Tomb Raider (maximum settings) is a very smooth 70 frames per second and the card scores 52 average frames per second in Hitman. The 3 GB GTX 1060 also does well in Tom Clancy's The Division, where it achieves a result of 58 average frames per second with maximum detail.
Gaming in 1440p is also a possibility with the horse power the GTX 1060 3 GB provides. In Rise of the Tomb Raider, Hitman and The Division - all with maximum settings, the card is able to achieve average framerates of 46, 37 and 41, respectively. Performance can further be improved by toning down the details a bit.
When comparing the GTX 1060 3 GB to its bigger 6 GB version with 10% more CUDA cores, a performance decrease is noticeable. In the same benchmarks, the larger 6 GB version has an advantage of 8 FPS in Rise of The Tomb Raider, 13 FPS in Hitman and 4 FPS in The Division, all measured in 1080p.
Pro Consumes little power for its performance
Power consumption levels of the GTX 1060 are very good. While the power consumption is somewhat higher than the previous-generation GTX 960 in some gaming circumstances - the new 1060 is the fastest graphics card on the market with a limited maximum consumption of 120 watts. In an idle situation, the GTX 1060 only uses about 9 watts of power - almost half of the amount a RX 480 requires at 16 watts. When looking at intensive full load scenario's such as a Furmark test, the maximum power consumption measured for the GTX 1060 is around 122 watts - a whopping 44 watts less than AMD's RX 480.
The power consumption difference between the GTX 1060 3GB and 6GB is negligible, although the 3GB-version surprisingly consumes around 4 watts more power under load.
Pro Offers exclusive features such as Ansel and Simultaneous multi-projection
The GTX 1060 and other Pascal-based GPU's from NVIDIA offer a couple of exclusive features that aren't available on previous-generation graphics cards or current GPU's made by AMD.
Taking advantage of the new GPU architecture, NVIDIA has introduced a feature called simultaneous multi-projection. It allows developers of games and applications to improve performance when rendering multiple viewports of the same image. This is particularly useful when using a multi-monitor setup or in virtual reality where two images are required, one for each eye. Simultaneous multi-projection allows up to 16 different viewpoints and only requires calculating the geometry of a scene once. In compatible games, users of multi-screen setups can calibrate this experience so that distortion no longer occurs. Virtual reality games can use SMP to improve performance, although developers will specifically need to implement this feature in their games.
Ansel is another feature that is exclusive to NVIDIA's Pascal-based graphics cards. Ansel can be described as a very extensive 'photomode', where you can capture massive in-game screenshots of several gigapixels or capture images in 360 degrees. The player is also able to use filters, adjust camera positions, take HDR-images and share them via the built-in software.
Pro Can handle overclocks well
By overclocking your graphics card, you increase the clock speeds of the chip and memory to gain even more performance. The GTX 1060 handles overclocks well, relatively high boosts of over 200 MHz for both the GPU and memory clock speeds aren't uncommon without the use of special cooling solutions. In this case, an overclock of 229 MHz on the GPU and 380 MHz on the memory result in a 14% better performance in Battlefield 3, in 1440p resolution.
Pro Epic 4K performance
In benchmarks, the GTX 1080 FE (Founder's Edition) is a hair slower than two GTX 980 units in SLI configuration (the difference is 2% in 3DMark 11).
In gaming tests, the GTX 1080 FE achieved 61fps average in Need For Speed 2016 on high settings at 4K resolution. For comparison, the AMD Radeon R9 Fury scored 40fps (34% lower), and the GTX 980 scored 34fps (44% lower than the GTX 1080 FE).
The only slowdowns you will encounter in maxed out 4K graphics is during extremely demanding scenes.
The GTX 1080 FE also supports GPU Boost 3.0 which lets it ramp up performance even higher as long as the temperature doesn't rise too much.
Pro Well optimized
NVIDIA properly optimized the GTX 1080 FE for DirectX. This means that games supporting DirectX 11 will see a slight performance boost, but more-so for the upcoming games using DirectX12.
Pro Very power efficient
While performance is higher than its competitors, the GTX 1080 FE actually uses less power. The maximum amount of power consumption this GPU requires is around 185 watts, which is an improvement of over 35% compared to NVIDIA's previous generation high-end graphics card, the GTX 980 Ti. This also plays a positive role when choosing a power supply, or determining if you need to upgrade your existing PSU.
Cons
Con Less ideal for use with high-quality texture settings, not futureproof
Three gigabytes of video memory suffices for most gaming situations in 1080p, but the 3GB version of the GTX 1060 might hit limitations when using high-quality texture packs or when using high-resolution texture options (such as gaming in 4K). Multisample anti-aliasing is also quite memory intensive and is less ideal for use with this version of the GTX 1060. Although the lower memory might not form a major issue nowadays, future titles will require more and more video memory in order to run decently.
Con Lacks support for SLI
The GTX 1060 does not offer support for SLI - short for Scalable Link Interface - which allows users to install multiple identical graphics cards in order to gain performance. In other words, you can't connect two or more GTX 1060's and run a dual- or multiple-GPU solution which is very remarkable for mid-range graphics cards.
Con Disappointing performance improvements when using Vulkan
Vulkan is a graphical API that allows developers to communicate better with the GPU, which in theory should result to performance improvements compared to the more standard DirectX 12 or OpenGL API's. The GTX 1060 doesn't do particularly better in Vulkan however, and the difference with the standard OpenGL is very minimal.
Doom is one of the first (and only) titles with support for Vulkan and serves as a good benchmark for OpenGL vs Vulkan performance. Using Ultra settings and a 1080p resolution, the GTX 1060 3 GB is able to achieve an average framerate of 103 FPS and 65 FPS when tested in 1440p. When using Vulkan, performance improvements are not substantial with 109 FPS (+5,5%) and 71 FPS (+8,5%).
AMD's new Polaris-architecture graphics cards are significantly better optimized for Vulkan compared to the GTX 1060 and other NVIDIA Pascal-based GPU's. For example, the AMD Radeon RX 480 performs significantly better in Vulkan, with 1080p results of 85 FPS for OpenGL and 111 FPS in Vulkan, a 30.59% increase.
Con No native support for 3- and 4-way SLI
SLI - short for Scalable Link Interface - is NVIDIA's technology of combining the power of two or more identical GPU's in order to reach a better performance. In other words, you can use multiple GTX 1080 video cards to further increase performance. Although the GTX 1080 supports 2-way SLI without a problem, NVIDIA does not offer support for 3- and 4-way SLI. The included SLI-bridge which serves as a connector between the two cards, is only compatible in a 2-way configuration. 3-way and 4-way SLI are possible but aren't supported. You'll have to use an older SLI-bridge found on older GeForce models and you'll need to generate an 'Enthusiast Key' on NVIDIA's website. However, NVIDIA does not guarantee a 3- or 4-way configuration will provide any noticeable benefits.
Con Disappointing performance improvements when using Vulkan
Vulkan is a graphical API that allows developers to communicate better with the GPU, which in theory should result in performance improvements compared to the more standard DirectX 12 or OpenGL API's. The GTX 1080 doesn't perform particularly better in Vulkan however, and the difference with the standard OpenGL is minimal at higher resolutions.
Doom is one of the first (and only) titles with support for Vulkan and serves as a good benchmark for OpenGL vs Vulkan performance. In 1080p Full HD resolution and Ultra settings, the GTX 1080 is able to reach an average framerate of 140 FPS in OpenGL. Vulkan improves the frame rate to 166 FPS, a fifteen percent increase. Starting from 1440p resolutions however, performance improvements using Vulkan are very minimal and not noticeable during gameplay. 1080 does pretty well at 109 FPS in 1440p, while Vulkan only marginally improves this result with 145 FPS, a 5% increase. For comparison: AMD's RX 480 card does perform significantly better with Vulkan and higher frame rates, with a performance boost of 29.3%. Similar results are seen when testing in 4K. In this case, the GTX 1080 using Vulkan actually performs worse than the standard OpenGL, with 59 FPS and 60 FPS respectively. AMD's RX 480 is better optimized, as it's able to achieve a performance increase of 24.7% in this scenario.
In short, Vulkan performance seems particularly useful when gaming in Full HD, but it doesn't provide much performance benefits otherwise. It would appear that NVIDIA's Pascal architecture isn't optimized for high-resolution Vulkan gaming.