When comparing SOMA vs DOOM, the Slant community recommends SOMA for most people. In the question“What are the best PS4 (PlayStation 4) games?” SOMA is ranked 12th while DOOM is ranked 52nd. The most important reason people chose SOMA is:
SOMA is set in the future, so it has all that futuristic goodness. Things like robots, AIs, underwater laboratories, diving suits designed to endure immense water pressure, and much more. SOMA is a thoroughly enjoyable Sci-fi experience.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro A horror game for Sci-Fi enthusiasts
SOMA is set in the future, so it has all that futuristic goodness. Things like robots, AIs, underwater laboratories, diving suits designed to endure immense water pressure, and much more. SOMA is a thoroughly enjoyable Sci-fi experience.
Pro Great atmosphere
SOMA’s atmosphere is a combination of various things. It can be the feeling of loneliness when you’re exploring a rundown and desolate lab. The feeling of anxiety as you trek along the seafloor and you’re only surrounded by muffled sounds and the bubbling of the water. The feeling of fear as you dive deeper into the ocean and the sun becomes more distant. It’s an extremely immersive atmosphere, which is something that many modern horror games don’t have.
Pro Thought-provoking story
Like many horror stories, it delves deep into uncovering the central mystery of what’s going on. There are many unsettling events and revelations along the way, bringing up philosophical questions about consciousness and identity. It’s the type of story that sticks with you long after you’ve finished it and is worth experiencing at least once.
Pro Fast-paced, exhilarating combat
DOOM differs from most modern shooters because it abandons cover-based gunplay and instead encourages you to never stop advancing. This is achieved by not only making your character very nimble, allowing you to run at high speeds and jump great distances, but also by removing weapon reloading entirely.
There is also the glory kill system, which restores your health whenever you melee kill an enemy, so no waiting for your health to restore by itself either.
All of this creates exhilarating gunplay where you never have to pause for anything.
Pro Refreshing single purpose gameplay
There is no character development, this is a single purpose game that makes itself very clear from the outset. You are in this game to do one thing, kill demons, sometimes in the most gruesome ways possible. The game is very unapologetic about this, which is refreshing in a time when many games focus on story and play out like an interactive movie. This is much more a throwback to simpler times, run and gun, and it can be quite fun.
Pro Level editor for endless content
The game comes with a level editor, which allows you to create new maps and game types. These can be maps that play similarly to the campaign or even unique puzzle maps. You can share your creation online and also download other players' creations. This provides an almost endless stream of content, adding considerable longevity to the game.
Pro Fun hidden secrets
There are quite a few easter eggs and hidden secrets in the game, such as old school Doom 95 levels, a Commander Keen skull, a Terminator 2 animation, and even hidden Doomguy toys that your character will fist bump. There's a lot of these to find, creating a very entertaining side activity.
Pro Superb graphics that run quite well
Highly detailed environments, fearsome enemies, colorful particle effects, beautiful lighting, and a lot more. Whatever you're looking at in DOOM, it's a treat for the eyes, all without ever dropping below 60 frames per second.
Pro Great customizable weapon selection
There are more than 20 weapons in DOOM, including the super shotgun, the rocket launcher, and even the BFG9000. Each weapon has two modes that can be improved with one of three upgrades, totaling to over 100 possible combinations. Most of the combinations are really fun to use, which creates enough variation to keep you entertained for multiple playthroughs.
Pro Fantastic level design
The levels in DOOM are quite large, with multiple floors/levels, and many secrets. Some areas are very spacious, making large-scale battles possible, and some are labyrinth-like, hiding enemies behind every corner. You'd think it would be a very linear and guided experience, but most of the time it's up to you where to go and how to get there. Each one of these aspects make it a blast to fully explore the levels.
Cons
Con Not for mainstream horror enthusiasts
SOMA focuses heavily on psychological horror by maintaining suspense and creating a very creepy atmosphere. If you’re looking for jump scares, gore, and other thrill-inducing horror aspects you might be sorely disappointed.
Con Very linear level design
While other horror titles have branching paths and open areas you get to explore, SOMA is very linear even in its ocean exploration sections. This feels like a failed opportunity to create an even better game.
Con No HUD (head-up display) or map
You have to memorize the layouts of the underwater facilities, since there is no HUD or overlay map system. Even though there are several computer terminals scattered through the game that provide access to rudimentary maps, there's no way to save them.
Con The gore might not be for everyone
DOOM has a fair amount of gore. Whenever you kill an enemy there's blood, guts, and limbs flying everywhere. Melee kill are particularly brutal with your character twisting enemy necks and breaking their bones. Some may find that level of graphic violence off-putting.