When comparing Amethyst vs Urho3D, the Slant community recommends Urho3D for most people. In the question“What are the best 3D game engines?” Urho3D is ranked 4th while Amethyst is ranked 21st. The most important reason people chose Urho3D is:
The entire engine is open source and makes use of other open source libraries. Source code is licensed under MIT and available on [GitHub](https://github.com/urho3d/Urho3D).
Ranked in these QuestionsQuestion Ranking
Pro It's free and open-source
Amethyst is published under the MIT license making it open-source and id offered completely free. This allows anyone to give the tiling window manger a try, which is great.
Pro Recently updated and rewritten in Swift.
The application was written in Objective-C, but was recently updated and completely rewritten in Apple's new native language Swift.
Pro True tiling means never losing track of windows under a huge pile of others
Pro Works with keyboard shortcuts, no mouse needed
As it's designed to work closely to how xmonad, Amethyst uses keyboard shortcuts to control the windows being used, meaning no mouse input is necessary. This can make for a faster way to control windows.
Pro Multi-monitor suppport
Pro Under active development
Pro Can switch between tiling and floating mode
Pro Has Many common layouts to choose from (fullscreen, floating, row, column, wide, etc)
Pro Free and fully open source
The entire engine is open source and makes use of other open source libraries. Source code is licensed under MIT and available on GitHub.
Pro Includes a lot of samples
There are a lot of sample projects included with the engine for both C++ and Angelscript. They are mostly very simple applications built to demonstrate the engines capabilities and features.
Pro In constant active development
Bugs are usually fixed that same day. Core devs are very active on forums. New features are always being worked on. HTML5, DirectX11, and OpenGL3.1 support have recently been added. (as of 4/15/15)
Pro Very high code quality
Urho3D is written in a modular and super-clean way, so that it can be integrated into the other parts of your game seamlessly.
Pro Small turnaround times while developing
Builds are quite fast, aids in rapid development.
Pro Fat-free codebase
Only use what you need.
Pro Good documentation
The documentation for Urho3D can be split in two parts: auto-generated from class references and documentation written to cover the various aspects, features and systems of the engine. The written documentation is pretty good. It covers most of the aspects of the engine in clear and understandable English.
Pro Good 3D level editor
Pro Unofficial Oculus Rift support
Information on enabling OR support can be found here.
Pro Does not require an editor to get going
Con There are more user friendly window managers available
There are certainly more user friendly window managers available for MacOS, such as Divvy or Moom. Amethyst, however, is more powerful and customizable than the more user friendly options available and therefore may be a better choice for a user looking for more advanced capabilities and customization.
Con May be a bit hard to get started
To install Urho3D you need to get the archive from GitHub (be careful to download the master branch) and extract it. After that, you need to compile the engine with CMake. If all the dependencies are installed, then it should be a straightforward process, otherwise you will need to track down and install all the missing dependencies.
For people who don't have much experience with CMake this whole process may seem a bit like magic. For people who do have experience with CMake, the whole installation will be relatively easy.
Con The UI can be hard on the eyes
Urho3D's UI lacks polish and and could cause eye strain.