When comparing Cube 2: Sauerbraten vs Toxikk, the Slant community recommends Toxikk for most people. In the question“What are the best PC arena shooters?” Toxikk is ranked 8th while Cube 2: Sauerbraten is ranked 9th. The most important reason people chose Toxikk is:
The developers of Toxikk are extremely passionate about the game, and it shows in the gameplay. The weapons are varied and satisfying to use, the movement is extremely fluid, and the game looks excellent. The gameplay is similar to the oldschool greats, such as UT99 and UT2004, but Toxikk has enough of its own to set itself apart, instead of being a carbon copy that feeds on nostalgia.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Simple gameplay
There are no skills beyond those common to all AFPS games: very basic movement, aim, weapon switching, item timing, map knowledge. There is less to learn so newbies can become proficient more quickly, but there is still the ability to hone those basic skills to a very high level, as evidenced by regular community tournaments.
Pro Fast movement
Movement is very simple but acceleration is very fast, so hitting an opponent good at dodging is more difficult than perhaps any other AFPS.
Pro Cross platform
Available for Windows, MacOS and Linux.
Pro Free, open-source
Pro Low hardware requirements
If you can run the original Quake 3 you can probably run this (with the advanced graphics features disabled).
Pro Easy map editing
Getting into map editing is very easy, which has resulted in a large number of user-created maps with a wide variety, from massive sky castles where you have to hunt down your opponent from far away, to large CTF maps, to competitive, claustrophobic 1v1 arenas with teleports.
Pro Many gametypes and gametype combinations
Free-For-All (everyone for themselves, all weapons allowed), Capture (where teams fight for control of points on the map), Capture the Flag (two teams fight to capture the other's flag and return it to their base), Teamplay (defeat the other team's players to score points for your team), Tactics (FFA, no weapon pickups, players spawn with random equipment), Efficiency (FFA, no weapon pickups, players spawn with all equipment) InstaHold, where two teams have to possess a single flag for a minimum of 20 seconds to score points; Collect (kill enemy players and collect their skulls, which then have to be returned to the home base), and Protect (teams try to touch each other's flag). Instagib, regenerative weapons ("regen") and Teamplay versions of most of the game modes are available, as well as online cooperative map editing—one of Cube 2's most interesting and popular features.
Pro Has a Doom-like singleplayer campaign
Pro Excellent throwback to old-school arena FPS
The developers of Toxikk are extremely passionate about the game, and it shows in the gameplay.
The weapons are varied and satisfying to use, the movement is extremely fluid, and the game looks excellent.
The gameplay is similar to the oldschool greats, such as UT99 and UT2004, but Toxikk has enough of its own to set itself apart, instead of being a carbon copy that feeds on nostalgia.
Pro Polished and optimized
Despite being in early access (written on the 23rd of August, 2016), Toxikk is extremely polished and well optimized.
The core gameplay feels like a finished product, and even on an average-spec laptop, Toxikk runs with a smooth framerate.
Pro Free demo alongside full release
When Toxikk is released (9/9/2016), a free demo will be released alongside it.
This way, you can see if Toxikk is the right game for you without committing to a purchase right away.
This demo will allow you to play on official servers on a limited amount of maps.
The full version will have leaderboards, all maps, achievements, character customization and custom content (maps, weapons etc)
Pro Developers that care
Toxikk has a development team that genuinely cares about the product. You can feel the developer's passion throughout the gameplay.
Not only has this delivered an excellent product so far, but it means there is a far more optimistic outlook for the future of the game.
Cons
Con Simple graphics
For the most part it looks like a game from the early 2000s. There are advanced options that use a lot more GPU power, but inefficiently compared to modern games, and many competitive players turn these off in favour of visual clarity and a really high framerate.
Con Simple gameplay
The gameplay is more basic than almost all other AFPS games. Movement doesn't get any more advanced than recoil/rocket jumping, without even crouching or bunnyhopping. This is great for newbies and for becoming competent quickly but for experienced AFPS players getting around the map is less interesting and there are less skills to work on - just the basics of aiming, weapon selection, item timing, and map knowledge.
Con Low playerbase (for now)
This is a frequent complaint from newcomers.
As of now, Toxikk has a very low playerbase.
However, this is due to the developers intentionally doing zero advertising since it was released on Steam in Early Access.
Once the game is closer to its release day (9/9/2016), the developers will shift their focus to marketing to build the playerbase.
Con Small amount of available mod content;
The base game is very sharp and it is moddable, but there's not a lot of mod content.
Con Future is uncertain
Due to early access, and a current lack of players, the future success of Toxikk is uncertain.
It may do well, and gain a sizable playerbase, it may gain a small group of dedicated players, or it may flop.
If you are unsure whether or not it will be a success, wait for the full release to play the free demo.
Con Currently in early access
Early Access is not a popular concept for everybody.
It has happened all too frequently where an Early Access game has had development dropped midway through the process, leaving unhappy customers with an unfinished game.
However, Toxikk has received solid, consistent support, and its release date has been announced.