When comparing Dungeon Defenders II vs Defense Grid: The Awakening, the Slant community recommends Defense Grid: The Awakening for most people. In the question“What are the best PC Tower Defense games?” Defense Grid: The Awakening is ranked 5th while Dungeon Defenders II is ranked 31st.
Specs
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Pros
Pro Visual appeal
Charming characters, vibrant colors, and an art style that is cohesive across all their content.
Pro Free to play
You have access to all levels and difficulties and the 4 starting heros. New heros can either be bought or unlocked by earning defender medals through mission completion and daily quests.
There are hero costumes which can't be earned in game but they are purely visual. The only advantage a paying player can buy is more bag space or extra hero card slots (you get +1 card slot when you unlock a hero with in game currency but can buy more if you want duplicates).
Pro Constantly being improved
There are updates nearly weekly and always new levels and characters being added. The more recent Incursions have also been more of a challenge compared to some of the original content.
Pro Very nice voice acting
Pro Looks beautiful
Pro Checkpoints in levels
Checkpoints allow for partial level rewind so beginning parts of levels don't need to be played over and over to get to difficult parts.
Pro Can really build some crazy mazes in later levels
Early on you are limited in placement, but in later levels you can and need to build your own mazes to really direct the enemies. There are lots of options/routes/ways to build those mazes so it really opens up a lot of replayability to try and beat your friends scores by tweaking your mazes for maximum points.
Cons
Con Everything that was wrong with Dungeon Defenders 1, is also wrong in this version
Bad gear balancing, pay 2 win gear, 1 builder 3 dps, many hackers/cheaters.
Con Still in development (as of 8/25/16)
Each patch often brings as many bugs or balance problems as it does bits of additional content. They are usually worked out but it might turn away players looking for a finished product.
Con No challenge until the highest difficulty
There is a campaign mode but it's far too easy even for brand new players. And after you're done with the campaign, your fastest method of leveling to cap is running the same boss repeatedly on a low difficulty. Why have 8 difficulty levels if you encourage your players to skip half of them through poor balance?
Con Eventually starts running poorly
Con During early missions you are very limited in tower placements
It gets better though and you can really build some crazy mazes.