When comparing F-Zero vs Tokio / Scramble Formation, the Slant community recommends Tokio / Scramble Formation for most people. In the question“What are the best and the most revolutionary games of all time?” Tokio / Scramble Formation is ranked 49th while F-Zero is ranked 103rd. The most important reason people chose Tokio / Scramble Formation is:
As the player captures enemy planes, they would follow the player's plane in a formation. This was likely the first time players could change formations of friendly ships, which was quite innovative for the time. The basic formation could hit both air and ground units, although it only covered a small area while the two other formations could only target either air or ground but covered a much larger area. The best players had to dynamically switch formations depending on their surroundings.
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Pros
Pro Launch title for the NES
The NES brought a revolution to console gaming, and F-Zero was a part of that by being one of the launch titles.
Pro The first game to use "Mode 7 Scrolling"
The NES (Nintendo Entertainment System) was the first console to allow for what Nintendo called "Mode 7 Scrolling", and as a launch title F-Zero was the first game that took advantage of that feature.
Mode 7 Scrolling refers to the newest (at the time) graphic mode which brought new ways to configure the background layers. Background layers could be manipulated in new ways than what was available before. It allows layers to be scaled and rotated, and for background layers to move in the foreground in front of some sprites.
This was at a time when backgrounds were flat and could only consist of 2D objects. Mode 7 scrolling - and F-Zero as the first game with it - brought a much more dynamic background to RPGs and racing games especially.
Pro Formation modes required the play to react to circumstances
As the player captures enemy planes, they would follow the player's plane in a formation. This was likely the first time players could change formations of friendly ships, which was quite innovative for the time. The basic formation could hit both air and ground units, although it only covered a small area while the two other formations could only target either air or ground but covered a much larger area. The best players had to dynamically switch formations depending on their surroundings.
Pro One of the first to use ym2203 tunes and sound effects
Tokio / Scramble Formation was among the first arcade games using yamaha ym2203, and the audio was designed to make the most of the chip using as few resources as possible.