ClojureScript vs C++
When comparing ClojureScript vs C++, the Slant community recommends C++ for most people. In the question“What is the best programming language to learn first?” C++ is ranked 29th while ClojureScript is ranked 41st. The most important reason people chose C++ is:
C++ is a large language with an even larger community and following. It has libraries for every kind of task that is possible to do with C++
Specs
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Pros
Pro Live interactive programming with figwheel
Figwheel builds your ClojureScript code and hot loads it into the browser as you are coding! Every time you save your ClojureScript source file, the changes are sent to the browser so that you can see the effects of modifying your code in real time.
Pro Simple syntax
Lispness makes ClojureScript trivial to comprehend after an initial learning overhead.
Pro Easy to use existing JavaScript libraries
Clojure and ClojureScript are designed to be able to interact with their host. So the language by design makes it is easy to use existing JS libraries.
Pro Targets Google Closure-ready JavaScript for immense optimizations
Google's Closure Library converts regular JavaScript into a highly optimized form - including dead code analysis/elimination. It can even remove pieces of unused code from 3rd party libraries (eg, if you import jQuery but only use one function, Google Closure includes only that piece).
Pro Share application logic between browser and Clojure server
Clojure is also able to run web servers, so one can reap similar benefits to NodeJS in terms of sharing code between client and server.
Pro Can be used with React out of the box
Pro Excellent build tools
Both Leiningen and Boot are great build tools that manage code dependencies and deployment.
Pro Excellent tools for web development
ClojureScript has superb wrappers around React.js (see Reagent) that make building single-page apps a breeze. With figwheel, it's a web dev experience unlike any other -- hotloaded code, repl interaction, and instantly reflected changes make good development fun and fast. You can add things like Garden to make CSS-writing part of the same holistic experience and suddenly all development is a pleasant, smooth process.
Pro The Spec core library
From the creator of Clojure:
Spec is a new core library (Clojure 1.9 and Clojurescript) to support data and function specifications in Clojure.
Writing a spec should enable automatic: Validation, Error reporting, Destructuring, Instrumentation, Test-data generation and Generative test generation.
Pro Huge language supports most everything
C++ is a large language with an even larger community and following. It has libraries for every kind of task that is possible to do with C++
Pro Powerful memory management
Allows puting large arrays on the "heap" to avoid "stack overflow".
Pro Teaches fundamental OOP
Teaches you to leverage object oriented programming.
Pro Excellent compiler optimization
Both open source compilers (such as Clang and GCC), and proprietary ones (like Intel's and Microsoft's) are very good at analyzing program flow and program optimization. This is mostly due to the widespread usage of C/C++ applications running everything from mobile/desktop/server Operating Systems, to search engines and webserver software, and the demand for performance.
Pro Teaches problem solving
The great STL is the most powerful Data Structure and Algorithms Library. It would benefit you very much in problem solving, your main main way to love programming. The code is much compact compared to Java and C#. No unnecessary classes are in your way; yet when you need classes they are available unlike C. The code runs very fast.
Pro Teaches low-level programming, but doesn't have as many pitfalls as C
Teaches data types, low-level program flow and the so common C-style syntax while not being as much of a pain as C itself.
Pro STD is often updated
The functionalities keep growing throughout the years. C++11 gave us a soft type of garbage collecting with the smart pointers.
Pro C code can be used in C++ code
Most C code will work as C++.
Pro Faster execution of the same algorithms
Because C++ (and its precursor C) are "lower level" than a lot of popular programming languages they are also faster at executing code than Java or C# which require VMs and garbage collection threads.
Pro Universal, portable, best complexity/efficiency trade-off
Pro Best way to understand algorithms
Pro Has lots of library
C++ is mature and everything has standardized library.
Cons
Con Tooling is horrible
I've never seen worse tooling before. Writing tests and getting test coverage reports is near impossible. Tooling is brittle and clunky. Feels prehistoric.
Con Syntax may seem cryptic to people not used to Lisp
Lisp is sometimes called "syntax-less" and this is bewildering to those steeped in Algol-type syntax (Java, Javascript, C, etc). Being a dialect of Lisp, ClojureScript's syntax may seem cryptic and hard to understand for people not used to it. While Lisp has very little syntax compared to other languages and it's generally considered pretty terse, there's still an initial overhead in learning the language.
Con Huge language gets in the way of learning
C++ is such an atrociously over-complicated language that its learning curve may get in the way of learning fundamentals. Learning C++ well is a ten-year project, and even experts are frequently surprised by the language.
Con Undefined behavior
Subtle errors can render the entire program "undefined" by the complicated C++ standard. The standard imposes no requirements in such cases. Thus C++ compiler writers are free to ignore the existence of such cases and Bad Things are prone to happen instead. Even experts can't reliably avoid undefined cases in C++, so how can beginners be expected to do so?
Con Tough to learn as the first language
Many of the concepts are hard to grasp if you have no prior programming experience.
Con Module system is not great
C++ uses the #include
mechanism provided by C. Which unfortunately is a poor way of accessing the API of a library. Some of the reasons why the module system is weak are:
Compile time scalability: The compiler must preprocess every header included in a file, and every header included in those headers. This process must be repeated for every translation unit in the program. As can be imagined, this doesn't scale very well. For each header added you are increasing the compilation time exponentially.
Fragile: modules included are treated as textual imports by the compiler. This causes all sorts of problems since they are subject to any macro definitions in the time of the inclusion. If any of these macro definitions collide with a name in the library it can break the library API .
Con C++ succombs under its own weight
The years of cramped backward compatibility start to show in the syntax, complexity and very top-heavy language structures. Trying to keep up with far more elegant languages like C# doesn't do C++ any good either, because the committee always seems to be able to mess it up. After numerous years, still no modules... you must be kidding!
Con Painfully slow compilation
Beginners need fast feedback
Con Duplicates C features in incompatible ways
Arrays, strings, pointers, etc. have both C and C++ versions. Sometimes the C++ versions are worse. This is more useless trivia beginners have to sort through.
Con Undefined behaviors and weak limited type safety
Undefined behavior in a program can cause unexpected results, making it hard to debug. With UB, program behavior may vary wildly depending on optimization settings. There are many cases that invoke UB, such as signed overflow, invalid dereferences, large integer shifts, uninitialized variables, etc. C++ allows for non-type safe operations such as logic errors, wild pointers, buffer overflow, etc. UB and type safety issues create a large number of bugs and security vulnerabilities.
Con No two programmers can agree on which 10% subset of C++ to use
C++ is such a huge and complicated language, that programmers have to learn a disciplined subset of it to reliably get anything done. The problem is, no-one can agree on which subset to use and they can't understand each other.
Con Retains nearly all bad habits of C
Con No reflection
C++ objects are frustratingly opaque. This makes debugging especially difficult, something beginners have to do a lot.
Con Memory leaks and segmentation faults
Because C and C++ allow the user direct access to memory and don't provide garbage collection threads, there is a probability that a program may have a "memory leak", which occurs when something a programmer allocated in the heap is not deallocated properly. Also, attempting to dereference memory protected by the operating system causes a segmentation fault and kills the program.
Con Arcane binding rules
Con Incomprehensible operator overloading resoution
Con After all these years of trying, still no decent string library.
Although you have several ways to handle strings, all of them are messy and error-prone, giving birth to many crashes and memory corruptions in the field. It's one of the worst languages ever, if you have to do strings.
Con Bugs easily corrupt the memory you need to find them
You can usually get a core dump, but often the call stack gets completely overwritten. Compilers are not even consistent in how they map the binary objects to code.
Con No way to locate definitions
No modules, just files, and no way to tell where anything came from.