When comparing Dixit vs Codenames, the Slant community recommends Dixit for most people. In the question“What are the best party card games?” Dixit is ranked 1st while Codenames is ranked 3rd. The most important reason people chose Dixit is:
The game mechanics are pretty straightforward and easy to understand, even to young children and people who usually don't play board games and the like. This saves everyone the headache of spending half an hour listening to someone explain the rules and still not understanding exactly what's going on when you actually start playing. Experienced players and newbies are practically on the same level when playing a game of Dixit. The basics are easy - the "storyteller" makes up a sentence from one of the cards in hand, each player gives a card that best matches that sentence to the storyteller, and the storyteller shuffles all of the cards and places them face-up. After this the players have to guess which card was the storyteller's. Points are given based on the outcome - if nobody or everybody guessed the card correctly, all players except for the storyteller get 2 points. Otherwise the storyteller and whoever chose the right card score 3. The game ends either when the deck is empty or when a player reaches 30 points.
Specs
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Pros
Pro Game mechanics are simple to explain and easy to learn
The game mechanics are pretty straightforward and easy to understand, even to young children and people who usually don't play board games and the like. This saves everyone the headache of spending half an hour listening to someone explain the rules and still not understanding exactly what's going on when you actually start playing. Experienced players and newbies are practically on the same level when playing a game of Dixit.
The basics are easy - the "storyteller" makes up a sentence from one of the cards in hand, each player gives a card that best matches that sentence to the storyteller, and the storyteller shuffles all of the cards and places them face-up. After this the players have to guess which card was the storyteller's. Points are given based on the outcome - if nobody or everybody guessed the card correctly, all players except for the storyteller get 2 points. Otherwise the storyteller and whoever chose the right card score 3. The game ends either when the deck is empty or when a player reaches 30 points.
Pro Amazing illustrations
For many people, this is the main attraction of this game. The cards are simply beautifully illustrated and going through the deck of cards, even if not playing, is a pleasure. The french illustrator Marie Cardouat deserves all the credit for her work creating these dream-like works of art.
Pro The way it requires you to read people’s minds through subtle communication cues is thoroughly enticing and completely unique
Unlike many card and board games, the strategy and competitive component in Dixit is almost nonexistent. In fact, the main focus of the game is in being creative and original and in trying to figure out how the other players connect images, ideas and concepts in their minds: this makes the game much more interesting to play with people that you know well or are in the process of getting close with.
Pro Excellent replacement for Apples to Apples for those bored with it
Pro Nearly endless replayability
You will almost never play the exact same game twice. You could play this game for years and you'll still have to stop and think of clues to give your operatives or ways to interpret what's been said to you. Codenames comes with 200 double-sided codename cards, of which you use 25 per game. Moreover, there are 40 key cards showing the layout of the agents that can each be orientated in 4 different ways.
Pro Can be played by a lot of players
With an official player count of 2-10 players, there really isn't an upper limit to the number of players that can play Codenames together, which makes Codenames a perfect game for big parties or other events with a lot of people.
To play, players divide into two teams with each team having 1 Spy Master who gives clues to the rest of the team. This means that adding more players doesn't change the way the game is played, merely how many people the Spy Masters are giving clues to.
Pro Players can easily drop in and out of the game
Codenames is a very accessible deduction game, where players guess words based on one clue from the Spy Master. A lot of people have been in the situation where a game is already in progress, but someone shows up and wants to join in - with Codenames this isn't a problem. A player can easily join a team and take part in the debates for the correct guess. There is no plot, no intricate mechanic that needs to be explained to people before they can play. You could even switch the players after every turn, and it wouldn't change the gameplay.
Pro Hilarious
The game can lead to some hilarious moments when either guessing the answer or debating to find it. The key is to understand the Spy Master's thought process, but this is a harder task than it might seem at the start.
Since the Spy Master can't speak, the team often miscommunicates, which results in laughter for the other team and some frustration for the guessers, more often than not accompanied with a comment about how bad the Spy Master is. The debating process can be quite funny as well - the operatives might argue about who's right and what the Spy Master might've thought, or be completely confident in their guess and still fail. No matter the outcome, when the game ends the Spy Master can finally vent all of his built-up frustration, which can result in some good laughs too.
Cons
Con Can feel unchallenging and monotonous after some games
Given the simple game mechanics, each game after the first doesn't bring an overwhelmingly new experience, specially after you get to know the cards and/or tend to always play with the same group of people. For this reason, some people start getting bored with the game after a while. However, there are several expansions with new illustrated cards than can be added to the new game, giving it a new face, at least for some time.
Con It's not uncommon for some players to have an unfair disadvantage or feel left out
Given that Dixit relies heavily on how well you know the other players and on experiences and knowledge you share with them, it's fairly common that, in a group of players where there are people that share a close relationship (couples, flatmates, childhood friends... ), those that aren't part of this relation will feel left out and will also be at a disadvantage.
Con Spy Masters must be kept in check
There are a lot of nuances in the rulebook regarding the responsibilities of the Spy Masters - what kind of clues you can give, how you react, what you say, etc. Of course, there are some variables and flexible rules, but the main gist stays the same. The Spy Master can't show reactions to guesses, be it a nod, a reply, or anything else because this might mislead the operatives or, on the contrary, reveal too much. This can get very difficult in more intense situations, so it's important for the opponents to be on the look out.
Con Not great for small groups
The game really starts to shine from 4 players and more, which can quite often be difficult to assemble. Anything under that doesn't really work. There's a variation for two players that basically makes you work together against an enemy that gets one agent every turn, but this takes away a lot of what makes the game fun in the first place - the competition between teams, the debating, the strategy, etc.
Furthermore, the three-player variation is either the same as the two-player variant, albeit a little better because of the debating, or a competition between Spy Masters on who can give the best clues to the operative, which can give that player quite a lot of strain.
Con Requires some higher language comprehension
This wouldn't be the best game to play with people with a limited vocabulary, such as children or non-native speakers. The whole game is based on guessing various words, so players need to be able to understand the words and create associations in order to play.