When comparing Cards Against Humanity vs Codenames, the Slant community recommends Codenames for most people. In the question“What are the best party card games?” Codenames is ranked 3rd while Cards Against Humanity is ranked 9th. The most important reason people chose Codenames is:
You will almost never play the exact same game twice. You could play this game for years and you'll still have to stop and think of clues to give your operatives or ways to interpret what's been said to you. Codenames comes with 200 double-sided codename cards, of which you use 25 per game. Moreover, there are 40 key cards showing the layout of the agents that can each be orientated in 4 different ways.
Specs
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Pros
Pro Audacious and funny concept for those who enjoy dark humor
The creators of CAH took already used game mechanics (using cards with words to form sentences - see "Apples to Apples", for example) and gave it an audacious twist. The game's cards potentiate the vile and sordid corners of our brains, making us use them to make humorous and reprehensible expressions. The results are funny and as awkward and contemptible as those playing the game.
Pro Straightforward and easy to explain
The mechanics of the game are pretty straightforward and it's easy and quick to get someone who has never heard of CAH before playing and enjoying him/herself. Of course, they have to appreciate this kind of humor.
Pro Crazy, long list of expansion packs
CAH is one of the card games currently on the market that has more expansion packs (just over 20 as of Nov. 2016 ). And there are expansions with themes for all tastes: there's the "90s Nostalgia" Pack, the "Jew" Pack, the "Vote for Trump" Pack, the "Post-Trump" Pack and the "Fantasy" Pack, just to name a few.
Pro Nearly endless replayability
You will almost never play the exact same game twice. You could play this game for years and you'll still have to stop and think of clues to give your operatives or ways to interpret what's been said to you. Codenames comes with 200 double-sided codename cards, of which you use 25 per game. Moreover, there are 40 key cards showing the layout of the agents that can each be orientated in 4 different ways.
Pro Can be played by a lot of players
With an official player count of 2-10 players, there really isn't an upper limit to the number of players that can play Codenames together, which makes Codenames a perfect game for big parties or other events with a lot of people.
To play, players divide into two teams with each team having 1 Spy Master who gives clues to the rest of the team. This means that adding more players doesn't change the way the game is played, merely how many people the Spy Masters are giving clues to.
Pro Players can easily drop in and out of the game
Codenames is a very accessible deduction game, where players guess words based on one clue from the Spy Master. A lot of people have been in the situation where a game is already in progress, but someone shows up and wants to join in - with Codenames this isn't a problem. A player can easily join a team and take part in the debates for the correct guess. There is no plot, no intricate mechanic that needs to be explained to people before they can play. You could even switch the players after every turn, and it wouldn't change the gameplay.
Pro Hilarious
The game can lead to some hilarious moments when either guessing the answer or debating to find it. The key is to understand the Spy Master's thought process, but this is a harder task than it might seem at the start.
Since the Spy Master can't speak, the team often miscommunicates, which results in laughter for the other team and some frustration for the guessers, more often than not accompanied with a comment about how bad the Spy Master is. The debating process can be quite funny as well - the operatives might argue about who's right and what the Spy Master might've thought, or be completely confident in their guess and still fail. No matter the outcome, when the game ends the Spy Master can finally vent all of his built-up frustration, which can result in some good laughs too.
Cons
Con A kind of humor that's not for everyone
Not everyone finds CAH's humor funny. Many will find it crude, distasteful and disrespectful. On top of that, there are many scenarios where players need to have knowledge on some pretty shady subjects to understand the cards and the sentences they form.
Con Simplistic gameplay
As original and fun as this game can be, and even challenging, the gameplay itself is very simplistic. It really is basically an "Apples to Apples" with different words. Those used to more demanding and complex games may be disapointed with this.
Con Spy Masters must be kept in check
There are a lot of nuances in the rulebook regarding the responsibilities of the Spy Masters - what kind of clues you can give, how you react, what you say, etc. Of course, there are some variables and flexible rules, but the main gist stays the same. The Spy Master can't show reactions to guesses, be it a nod, a reply, or anything else because this might mislead the operatives or, on the contrary, reveal too much. This can get very difficult in more intense situations, so it's important for the opponents to be on the look out.
Con Not great for small groups
The game really starts to shine from 4 players and more, which can quite often be difficult to assemble. Anything under that doesn't really work. There's a variation for two players that basically makes you work together against an enemy that gets one agent every turn, but this takes away a lot of what makes the game fun in the first place - the competition between teams, the debating, the strategy, etc.
Furthermore, the three-player variation is either the same as the two-player variant, albeit a little better because of the debating, or a competition between Spy Masters on who can give the best clues to the operative, which can give that player quite a lot of strain.
Con Requires some higher language comprehension
This wouldn't be the best game to play with people with a limited vocabulary, such as children or non-native speakers. The whole game is based on guessing various words, so players need to be able to understand the words and create associations in order to play.