When comparing Shadowverse vs SolForge, the Slant community recommends Shadowverse for most people. In the question“What are the best digital Collectible Card Games on PC?” Shadowverse is ranked 3rd while SolForge is ranked 25th. The most important reason people chose Shadowverse is:
Playing the solo stories, completing missions, and login events reward you with lots of tickets that can be exchanged one-for-one for booster packs.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Generous with free packs
Playing the solo stories, completing missions, and login events reward you with lots of tickets that can be exchanged one-for-one for booster packs.
Pro Great Hearthstone alternative
Want something like Hearthstone but not Hearthstone?
Pro Deeper strategy than Hearthstone
After playing both franchises for months, one could see the depth of strategy Shadowverse offers that Hearthstone lacks.
Pro Includes a fully voice-acted solo story
Pro Simple rules but plenty of strategy to be found
The rules of the game are pretty easy to learn but it is underlying strategy of what decks to build and what playstyles to use that make the game so strategic.
Pro Unique idea for game mechanics
No mana, play two cards per turn to level them up and increase their power, every four turns the deck is reshuffled to include the leveled up cards.
Pro Active and awesome community
Small community, but very active and dedicated to the survival of this game.
Pro Cross platform accounts
SolForge has cross platform accounts, making it easy for users to load up the game on their preferred device and log into their account with all of their progress.
Cons
Con Developer has given up
Almost shut down 3 months ago, now the guy running the community is the only one doing anything
Con Few players
Very few play this game.
Con May feel pay to win
Collecting cards in the game can be difficult as no single card can be purchases, you can only get cards in packs that either cost real money or earned in game currency, which takes time and grinding to earn. This is exasperated by the fact that there is no secondary market where people can sell cards.