When comparing Spine vs Creature, the Slant community recommends Spine for most people. In the question“What are the best 2D animation tools for game development?” Spine is ranked 2nd while Creature is ranked 9th. The most important reason people chose Spine is:
Ranked in these QuestionsQuestion Ranking
Pro Integration libraries support most engines
Pro Allows for easy use of artwork from third party programs
Spine's developers provide scripts which makes exporting artwork from third party programs much easier to do.
Pro Simplified UI allows for an easy learning curve
No-nonsense workflow allows you to create your artwork in programs much better suited for the task like Illustrator and Inkscape for example, while Spine itself focuses only on the important task of skeletal animation.
Pro Community-driven feature roadmap
Esoteric Software maintains public Waffle issue trackers to help plan and prioritize feature additions.
Pro Price high for this product
Pro Automated animation
One of Creature's strengths is its ability to assign motors on bones which will generate animations based on parameters set on the motors.
Pro Unity runtime always up to date
Among various game engine supported, Unity is the most up to date runtime including the most recent features, many samples, integrating well in the Unity editor.
Pro Easy to use
Creature has a simple workflow structured into 3 steps: Meshing, Rig and Animate.
Con Spine Professional is expensive
Spine Essential includes nearly all features, except IK, weights, and meshes. Spine Professional is expensive, though it does give all future updates for life (Spine is updated very often).
Con No integration for lesser known engines
Spine does not directly support some game engines, such as Construct 2 or Clickteam Fusion.
Con Expensive subscription
If you want to save your editor projects it will cost you a minimum of $200 every year.