When comparing Spine vs SmoothMoves, the Slant community recommends Spine for most people. In the question“What are the best 2D skeletal animation tools?” Spine is ranked 2nd while SmoothMoves is ranked 7th. The most important reason people chose Spine is:
Ranked in these QuestionsQuestion Ranking
Pro Integration libraries support most engines
Pro Simplified UI allows for an easy learning curve
No-nonsense workflow allows you to create your artwork in programs much better suited for the task like Illustrator and Inkscape for example, while Spine itself focuses only on the important task of skeletal animation.
Pro Allows for easy use of artwork from third party programs
Spine's developers provide scripts which makes exporting artwork from third party programs much easier to do.
Pro Community-driven feature roadmap
Esoteric Software maintains public Trello boards to help plan and prioritize feature additions.
Pro Funded via Kickstarter
Spine received resounding support from Kickstarter backers, beating its pledge goal by over 5 times.
Pro PlayMaker integration
Developers echo17 provide Playmaker action scripts for SmoothMoves.
Pro Texture swapping and tinting at runtime
Animations can be re-skinned in several ways, entirely on the fly.
Con Professional Edition is expensive
Essential edition includes nearly all features, but IK Weights and Mesh Animations are not included in the Essential Edition.
Con No integration for some major engines
Spine does not directly support several popular 2D engines, including Construct 2, Clickteam Fusion, and GameMaker Studio. Unreal Engine and CryEngine also have no native modules.
Con Bone hierarchy is not collapsible
When working with a complex skeleton, the entire tree is always visible. There is no way to hide bones under their parents.
Con Unity Middleware
SmoothMoves is not a stand-alone application. It runs entirely within the Unity Editor, and is not compatible with other engines.