When comparing SmoothMoves vs DragonBones Pro, the Slant community recommends DragonBones Pro for most people. In the question“What are the best 2D skeletal animation tools?” DragonBones Pro is ranked 3rd while SmoothMoves is ranked 7th.
Ranked in these QuestionsQuestion Ranking
Pro PlayMaker integration
Developers echo17 provide Playmaker action scripts for SmoothMoves.
Pro Texture swapping and tinting at runtime
Animations can be re-skinned in several ways, entirely on the fly.
Pro Open source
Pro Flash Pro extension, WYSWYG
There is an extension available for Adobe Flash users, which gives a WYSWYG design window inside of flash.
Pro Nesting skeleton, timeline tween
You can nest skeletons and change the timeline of the animation in between the animations in order to make some cool effects.
Pro Animation weight
This is a very useful feature because you can make a walk animation that you can simply change the animation weight to see the character start running, because it will increase the scale of the movement of the bones in the animation. This will increase the hand and the leg swing as you increase the animation weight and the character, making it appear as though it is running.
Pro Animation reuse/clone
Create once and use the same animation for different characters just by simply cloning the same animation for the new characters.
Pro Color transform, changeable Z-Order
Can easily change the Z-Order of a sprite during an animation and can also change the color mask on a sprite, in between an animation.
Pro Multiresolution with texture scale
Can easily export to different texture sizes to target multiple resolution platforms.
Pro Animation speed changing, bone scaling, switching postures
Size as well as animation speed can be easily changed during an animation.
Pro Completely programmable animations
Watching and moving can be programed depending upon certain events.
Pro Switch sprites
Can easily switch sprites in between the animations like switching clothes and other multiple behaviors.
Con Bone hierarchy is not collapsible
When working with a complex skeleton, the entire tree is always visible. There is no way to hide bones under their parents.
Con Unity Middleware
SmoothMoves is not a stand-alone application. It runs entirely within the Unity Editor, and is not compatible with other engines.