When comparing Spyfall 2 vs Azul, the Slant community recommends Azul for most people. In the question“What are the best board games?” Azul is ranked 47th while Spyfall 2 is ranked 50th. The most important reason people chose Azul is:
Apart from the initial setup, luck plays little to no role in the outcome of this game. You have to try to predict the moves of your opponents while simultaneously thinking about your own moves, in order to win. For example, if you're trying to collect the full set of same-color tiles, you need to be aware if other players are doing the same. There are 20 tiles of each color, and if all players are trying to collect the yellow ones, there might not be enough in rotation for all to succeed. You get points from placing tiles, and various combinations give you more points. You can lose points if you don't think ahead, and you can also take risks where you lose a few points to gain many more.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Can be mixed with Spyfall 1
It will add more locations and make the game harder for experienced spies.
Pro Allows for really big parties (12 players max)
Pro An interesting twist on a Mafia-style game
The spy doesn't try to kill everyone, but to find out where he or she is and to blend with others. This unleashes the player's creativity in asking and answering in that way that only villains will understand it
Pro Tactically rich
Apart from the initial setup, luck plays little to no role in the outcome of this game.
You have to try to predict the moves of your opponents while simultaneously thinking about your own moves, in order to win. For example, if you're trying to collect the full set of same-color tiles, you need to be aware if other players are doing the same. There are 20 tiles of each color, and if all players are trying to collect the yellow ones, there might not be enough in rotation for all to succeed.
You get points from placing tiles, and various combinations give you more points. You can lose points if you don't think ahead, and you can also take risks where you lose a few points to gain many more.
Pro Aesthetically pleasing
The game itself is very beautiful. Azul was inspired by the tiles at Alhambra. The design is bright, upbeat and colorful.
Pro Variety of strategy and patterns keep the game from becoming repetitive
There are multiple ways to get points. For example- aiming to get all tiles of the same color or getting the most columns.
If the preset pattern has become too familiar, you can use the other side of the board to create your own pattern. It's completely blank, so you can come up with multiple possible patterns.
Cons
Con Heavily dependant on the team's playfullness
Not talkative or extremely serious people will definitely make the game an ordinary mafia challenge.
Con Highly trivial if played in 3 or 4
It is very easy to reveal the spy in small teams.
Con Scoring system can be confusing
Scores are counted at the end of each round (when there are no more tiles left in the factory). It's confusing for the following rounds, because you have to count each single tile only once. The scoring system is also confusing in the way that it counts tile combinations. For each adjacent tile, you get an extra point for the row and for the column. It takes a little practice to get use to it.
Con Minor design flaw may cause you to lose a piece right out of the box
When you first open Azul, you'll have to push out the cardboard pieces from a larger sheet of cardboard (as is often the case with many games nowadays), which is not a problem. However, one of the game pieces- the 1st player token- is not easily noticeable at first. Some users have accidentally thrown out this piece in the trash.
