When comparing Command & Conquer: Generals vs Zero-K, the Slant community recommends Command & Conquer: Generals for most people. In the question“What are the best RTS games for PC?” Command & Conquer: Generals is ranked 7th while Zero-K is ranked 15th. The most important reason people chose Command & Conquer: Generals is:
While Command & Conquer: General's Multi-Player is a solid addition to the series, it is heightened greatly with the addition of Zero Hour. In this expansion, each faction has different generals the player can choose from, with specific specializations and drawbacks. One Chinese general specializes in infantry, allowing them certain upgrades to increase their effectiveness, while a Global Liberation Army general has an advantage with toxins, giving their vehicles the ability to have Anthrax-laced explosives that deal extra damage. With this addition, Zero Hour gives players the freedom to choose whichever general that fits their playstyle.
Specs
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Pros
Pro The Zero Hour expansion adds even more ways to play Multi-Player
While Command & Conquer: General's Multi-Player is a solid addition to the series, it is heightened greatly with the addition of Zero Hour. In this expansion, each faction has different generals the player can choose from, with specific specializations and drawbacks. One Chinese general specializes in infantry, allowing them certain upgrades to increase their effectiveness, while a Global Liberation Army general has an advantage with toxins, giving their vehicles the ability to have Anthrax-laced explosives that deal extra damage. With this addition, Zero Hour gives players the freedom to choose whichever general that fits their playstyle.
Pro Classic Command & Conquer gameplay reimagined with moderate realism
The staple of the Command & Conquer series has always been its resource gathering, base building, and large armies, all of which return in this Real-Time Strategy classic. While most Command & Conquer titles feature bombastic and over-the-top units (and storylines), Generals reigns in the franchise to tell a semi-realistic story with semi-realistic infantry and units. Gone are the signature wildly imaginative units from series like Red Alert, replaced with the United States' M1A1 Abrahms tanks, Chinese APCs and the GLA's Vehicle-Based IEDs.
Pro Many fantastic mods for this game
Just an awesome game because it reinvents itself through the many good mods that's out there. Mods like Contra 009, Shockwave or C&C Generals Untitled. The last one of these has an amazing AI.
Pro Three factions with different stories
Command & Conquer: Generals features three playable factions: The United States, China, and the Global Liberation Army, each with their own unique storyline. Every storyline tells a concise and mostly cohesive story, with most of the encounters taking place in the Middle East.
Pro Satirical portrayal of factions
All the factions are exaggerations of current real-world countries or organizations, in the case of the GLA, which adds quite a bit to the experience.
Pro Multiplayer online battles
You can create your own multiplayer battles, even password protected ones for playing with friends only.
Pro Expansive tech tree
Land, sea, and air. Choose your favorite play-style and use the appropriate tech tree. There are tanks, bots, walkers, planes, helicopters, boats, and submarines available to you.
Pro Flat tech tree
All units are available from the start of the game. There are no unit upgrades and you don't need to build certain buildings to reach the next level of unit.
Pro Awesome graphical effects
Despite it is an open source engine, the graphics are fantastic.
Pro Cross-platform game
There are versions for Linux and Windows. The easiest way to play in Linux is using Lutris platform.
Cons
Con Slightly dated graphics
While great for their time, the graphics in Command & Conquer Generals have not withstood the test of time, thus those who did not play it when the game first came out may find the graphics and art style too appealing and not to their liking.
Con Near-offensive portrayal of factions
While it can easily be viewed as a satirical take on possibly then-current views of each culture represented in Command & Conquer: Generals, some players might take offense to how each faction is portrayed. The United States includes units that state they are doing what's right, the Chinese army units worship the Red Dragon, and the Global Liberation Army are shown as terrorists and near-barbaric. It is because of these tongue-in-cheek depictions that some may be turned off from this title.
Con Bad visual design
Obviously this is an open soruce project so nobody expects AAA level gfx but this one looks exceptionaly bad. Some of the weapon effects are hideous to look at. Simple things like UI buttons and color scheme seem to be visually out of sync with the way unit models and the map terrrain look.
It seems like a mishmash of visual styles which is probably a result of many different contributors of varreying skill levels.
There definately are visually consistent and pelasant ot look at open source games so The visual design of the game needs to have some sort of strcut guidline or rely primarily on the taste of a single individual from the ZK team.
Con Flat balance
The economy is very close to a Total Annihilation economy (despite all the changes they introduced) but the unit balance resembles games with harder unit counters like Warcraft and Starcraft. In Blizard games, there are different ways to limit what unit type or kind you can build at any stage of the game, like tech structures which the opponnet can scout.
In Zero - K this is not the case since there are no tech buildigns focusing the player on a certain unit type which can be scouted. You can make all units at all times. The gameplay design feels amateur and not thought through From the broadest perspective. It also manages to miss the advantages of the Spring engine and mixes the need to micromanage units that counter each other with big Area of Effect Weapons.