When comparing Command & Conquer: Generals vs Command & Conquer 3: Tiberium Wars, the Slant community recommends Command & Conquer: Generals for most people. In the question“What are the best RTS games for PC?” Command & Conquer: Generals is ranked 7th while Command & Conquer 3: Tiberium Wars is ranked 13th. The most important reason people chose Command & Conquer: Generals is:
While Command & Conquer: General's Multi-Player is a solid addition to the series, it is heightened greatly with the addition of Zero Hour. In this expansion, each faction has different generals the player can choose from, with specific specializations and drawbacks. One Chinese general specializes in infantry, allowing them certain upgrades to increase their effectiveness, while a Global Liberation Army general has an advantage with toxins, giving their vehicles the ability to have Anthrax-laced explosives that deal extra damage. With this addition, Zero Hour gives players the freedom to choose whichever general that fits their playstyle.
Specs
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Pros
Pro The Zero Hour expansion adds even more ways to play Multi-Player
While Command & Conquer: General's Multi-Player is a solid addition to the series, it is heightened greatly with the addition of Zero Hour. In this expansion, each faction has different generals the player can choose from, with specific specializations and drawbacks. One Chinese general specializes in infantry, allowing them certain upgrades to increase their effectiveness, while a Global Liberation Army general has an advantage with toxins, giving their vehicles the ability to have Anthrax-laced explosives that deal extra damage. With this addition, Zero Hour gives players the freedom to choose whichever general that fits their playstyle.
Pro Classic Command & Conquer gameplay reimagined with moderate realism
The staple of the Command & Conquer series has always been its resource gathering, base building, and large armies, all of which return in this Real-Time Strategy classic. While most Command & Conquer titles feature bombastic and over-the-top units (and storylines), Generals reigns in the franchise to tell a semi-realistic story with semi-realistic infantry and units. Gone are the signature wildly imaginative units from series like Red Alert, replaced with the United States' M1A1 Abrahms tanks, Chinese APCs and the GLA's Vehicle-Based IEDs.
Pro Many fantastic mods for this game
Just an awesome game because it reinvents itself through the many good mods that's out there. Mods like Contra 009, Shockwave or C&C Generals Untitled. The last one of these has an amazing AI.
Pro Three factions with different stories
Command & Conquer: Generals features three playable factions: The United States, China, and the Global Liberation Army, each with their own unique storyline. Every storyline tells a concise and mostly cohesive story, with most of the encounters taking place in the Middle East.
Pro Satirical portrayal of factions
All the factions are exaggerations of current real-world countries or organizations, in the case of the GLA, which adds quite a bit to the experience.
Pro Long, entertaining campaign
There are quite a lot of missions in the game that have a varying degree of particular objectives, ranging from stealth to base destruction. The campaign also features secondary missions that allow for even more gameplay, but are not required to complete the game.
Pro No limits
You can keep building your army as long as you have enough resources.
Pro Exceptional management
The resources may appear as if they are a lot of them out there but truth to be told you will still be fighting for Tiberium most of the time ,Base Building is satisfying and upgrades really give you that slight edge over the enemy but as Time goes on resources run out (they regenerate but very slowly) and as upgrades go by in the end it's just down to the players strategies,
P.S. every unit has some sort of a counter like in any RTS so Building large armies like the Guy in the said is not very effective because the Counter unit can crush them instantly
Pro Best-in-class FMV breathes life into the campaign
Command & Conquer 3: Tiberium Wars features the best FMV to date in any Command & Conquer title, featuring an all-star cast that fill the ranks of both GDI and NOD. The beautifully shot and wonderfully hammy-acted videos ensure that the player knows both that there is a grimy darkness to the campaign and that the it does not take itself too seriously; avoiding the over-the-top nature of the Red Alert series, which is its staple. The video pop-ups during each mission help convey a sense of urgency to the player when necessary, and a feeling of reward when a mission is successful.
Pro Gentle learning curve
The progress of the game is structured in a way that allows the player to get accustomed to the game gradually. The AI in the game is also not rushed so the player has time to thing of how they want to maneuver, so is a bit more relaxed than other RTS games. Overall this makes for an experience that could be seen as casual in some respects.
Cons
Con Slightly dated graphics
While great for their time, the graphics in Command & Conquer Generals have not withstood the test of time, thus those who did not play it when the game first came out may find the graphics and art style too appealing and not to their liking.
Con Near-offensive portrayal of factions
While it can easily be viewed as a satirical take on possibly then-current views of each culture represented in Command & Conquer: Generals, some players might take offense to how each faction is portrayed. The United States includes units that state they are doing what's right, the Chinese army units worship the Red Dragon, and the Global Liberation Army are shown as terrorists and near-barbaric. It is because of these tongue-in-cheek depictions that some may be turned off from this title.
Con Pathfinding issues
The AI in the game has a few pathfinding issues where troops do not go where intended by the player. This can be frustrating in the heat of a battle.
Con Poor multiplayer design makes for one-note battles
Due to the way multiplayer was designed, there is no incentive to build up ones technologies. As even the lowest tier units, when built in large enough number, can decimate entire bases, each game becomes a rush of low level troops facing off against one another. This is due in part of the quick training times of infantry units, coupled with their low cost, meaning the only way to counter an infantry rush is to build units of your own.