When comparing Command & Conquer: Generals vs Sins of a Solar Empire: Rebellion, the Slant community recommends Command & Conquer: Generals for most people. In the question“What are the best RTS games for PC?” Command & Conquer: Generals is ranked 7th while Sins of a Solar Empire: Rebellion is ranked 8th. The most important reason people chose Command & Conquer: Generals is:
While Command & Conquer: General's Multi-Player is a solid addition to the series, it is heightened greatly with the addition of Zero Hour. In this expansion, each faction has different generals the player can choose from, with specific specializations and drawbacks. One Chinese general specializes in infantry, allowing them certain upgrades to increase their effectiveness, while a Global Liberation Army general has an advantage with toxins, giving their vehicles the ability to have Anthrax-laced explosives that deal extra damage. With this addition, Zero Hour gives players the freedom to choose whichever general that fits their playstyle.
Specs
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Pros
Pro The Zero Hour expansion adds even more ways to play Multi-Player
While Command & Conquer: General's Multi-Player is a solid addition to the series, it is heightened greatly with the addition of Zero Hour. In this expansion, each faction has different generals the player can choose from, with specific specializations and drawbacks. One Chinese general specializes in infantry, allowing them certain upgrades to increase their effectiveness, while a Global Liberation Army general has an advantage with toxins, giving their vehicles the ability to have Anthrax-laced explosives that deal extra damage. With this addition, Zero Hour gives players the freedom to choose whichever general that fits their playstyle.
Pro Classic Command & Conquer gameplay reimagined with moderate realism
The staple of the Command & Conquer series has always been its resource gathering, base building, and large armies, all of which return in this Real-Time Strategy classic. While most Command & Conquer titles feature bombastic and over-the-top units (and storylines), Generals reigns in the franchise to tell a semi-realistic story with semi-realistic infantry and units. Gone are the signature wildly imaginative units from series like Red Alert, replaced with the United States' M1A1 Abrahms tanks, Chinese APCs and the GLA's Vehicle-Based IEDs.
Pro Many fantastic mods for this game
Just an awesome game because it reinvents itself through the many good mods that's out there. Mods like Contra 009, Shockwave or C&C Generals Untitled. The last one of these has an amazing AI.
Pro Three factions with different stories
Command & Conquer: Generals features three playable factions: The United States, China, and the Global Liberation Army, each with their own unique storyline. Every storyline tells a concise and mostly cohesive story, with most of the encounters taking place in the Middle East.
Pro Satirical portrayal of factions
All the factions are exaggerations of current real-world countries or organizations, in the case of the GLA, which adds quite a bit to the experience.
Pro Leisurely real time combat
With the large scale of the game, you can control many fleets in several solar systems, which, on easier difficulties, allows for a leisurely pace to play. This makes the game a worthwhile, relaxing and semi-stress-free strategy title played on a grand scale.
Pro Hard battles
You need a lot of power to win.
Pro Diplomacy used in a smart way
Factions you play against can send you quests that may affect your relationship with others in the match. By taking on these quests, or even downright refusing them, your standing with the respective faction will change, causing a rippling effect that will increase or degrade your relations with others. Thus you must choose whom to aid and who to shun in an effort to create a strong alliance. This diplomatic depth of strategy can greatly change the outcome of a game depending on the strength of your alliance and military, as it is only as strong as your opponent is weak. And there is nothing stopping them from forming an alliance of their own.
Pro Huge, gorgeous battles
Cranked all the way up, the graphics are simply divine.
Cons
Con Slightly dated graphics
While great for their time, the graphics in Command & Conquer Generals have not withstood the test of time, thus those who did not play it when the game first came out may find the graphics and art style too appealing and not to their liking.
Con Near-offensive portrayal of factions
While it can easily be viewed as a satirical take on possibly then-current views of each culture represented in Command & Conquer: Generals, some players might take offense to how each faction is portrayed. The United States includes units that state they are doing what's right, the Chinese army units worship the Red Dragon, and the Global Liberation Army are shown as terrorists and near-barbaric. It is because of these tongue-in-cheek depictions that some may be turned off from this title.
Con Slow-paced logistics and combat necessitates situational awareness
Sins of a Solar Empire: Rebellion is a strategy title on a massive scale, with players able to colonize multiple solar systems in any given match. Due in part to this scale, there is a perceived slowdown in gameplay; lengthy building construction, minutes-long research and slow unit movement. While the game, at its heart, does appear to be slow (and sometimes is), awareness of your surroundings is paramount. With fleets sometimes taking minutes to arrive at a destination, and defensive structures quickly falling to a massive fleet, it is easy for players to move out of position allowing key worlds to become targeted and lost in enemy incursions if they expand too quickly. However, not expanding quickly enough can halt the player from building up a fleet capable of taking on an enemy, or pirates head-on. In essence, you must learn to balance fleet needs, knowing the right time to expand, while keeping large groups of your ships scattered in key positions to await reinforcements should the need arise.
Con Steep learning curve can deter casual players
While the game is one of the slower Real-Time Strategy titles, there is a huge learning curve that can wreak havoc on fledgling players. With some research required in order to colonize certain planets, researching use of larger fleet and capital ship sizes, to maintaining a thriving economic civilization, it will take many, many matches before players feel knowledgeable and skilled enough to play on larger maps or even against more difficult AI. With no true Single Player to speak of and little way of help in terms of tutorials, you must play in order to learn, sometimes using trial and error as a way of making progress.
Con Very long games
Depending on the size of the map and how many players involved in it, matches can last for several hours, even days, as the host can save progress for the game locally. The amount of time that needs to be dedicated to any given match can be a deterrent for those that are only interested in playing quick multiplayer games with friends, online opponents, or AI.