When comparing UnReal World vs WazHack, the Slant community recommends UnReal World for most people. In the question“What are the best roguelikes/roguelites on PC?” UnReal World is ranked 28th while WazHack is ranked 32nd. The most important reason people chose UnReal World is:
Having been released and continuously developed since 1992, the game itself offers so much content and so many options that you can keep playing this over and over and over again without ever exhausting it.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro A lot of replayability
Having been released and continuously developed since 1992, the game itself offers so much content and so many options that you can keep playing this over and over and over again without ever exhausting it.
Pro Offers many different paths to take
The game offers so many different paths to take, all of them which can be gone in depth to such an extend where it might take a while to get it all, but it will be very satisfactory and rewarding.
Pro A unique and compelling setting
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Cons
Con Game controls are a bit tricky in the beginning
The game controls themselfes are a bit tricky in the start, but is a thing that, if one cares to learn, will stick to the backbone rather quickly.
Con Singleplayer only
Unfortunately, this game is a Singleplayer only game, seeing as it is turn-based, and having to wait for everyone else to finish their turn everytime you take a step is quite bothersome.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.