When comparing Hollow Knight vs Super Meat Boy, the Slant community recommends Hollow Knight for most people. In the question“What are the best singleplayer games on Steam?” Hollow Knight is ranked 13th while Super Meat Boy is ranked 79th. The most important reason people chose Hollow Knight is:
The visuals, music and sound effects are both quirky and charming. You may stay for the gameplay, but you come in for the lovable world.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Has character
The visuals, music and sound effects are both quirky and charming. You may stay for the gameplay, but you come in for the lovable world.
Pro Rewarding exploration
The game world is enormous, with a massive amount of secret areas that really reward you for sniffing them out.
Pro Amazing art and soundtrack
Has a very dedicated aesthetic that works beautifully.
Pro Fun, challenging boss fights
With a couple exceptions, the boss fights are challenging in a way that does not feel cheap. If you die, it is because you screwed up and not because the game didn't feel like keeping you alive anymore.
Pro Amazing story and lore
Pro Large amount of content
Over 30 hours of gameplay.
Pro Tight and fluid movement
Every movement in the game makes you feel like you are in control.
Pro Has free DLC
Three DLCs have been released, adding additional quests for free.
Pro Mysterious story/lore
Makes you wanna explore more to find out whats going on and you may find secrets with NPCs that will tell you more or add to the mystery. This keeps things interesting.
Pro Forces you to learn attack patterns
You won't get far just going in swinging. Learning enemy behavior is much more important than in any other Metroidvania and that feels very rewarding.
Pro Interesting puzzles
Pro Play through iteration is fast
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Pro Forgivingly tight controls
The addition of a "run" button adds a lot of depth to levels, keeping the run-jump-repeat loop more interesting. The characters have acceleration as well, which demands finesse.
Pro Large number of levels
This is not a game you are going to complete in an afternoon. With 240 levels scattered across 7 worlds there is a lot to play in the game.
Pro Unique visual style
As is typical of Ed McMillen's games, it looks like nothing else out there. The art style is 2D based but heavily unique with a vector graphics cartoony look.
Cons
Con Slow first 2 hours
Game feels slow until you acquire an important upgrade.
Con Choppy on certain hardware
A small percentage of users have issues with choppiness.
Con Too hard
Con Controller lag is an annoying issue
Deactivating VSync and lowering screen resolution did not resolve the problem. This issue has been widely reported by many players.
Con Map system
To get a map, you must find an NPC first for each area you visit. Map updates whenever you find a bench. You also get sent to your last-visited bench when you die. It does not update in real-time, but the map will update with wherever you have been when you find a bench. This is all assuming you have bought the base map from the NPC in that particular area.
Con Some glitches inside
Some speed runners use glitches to finish the game very fast, including glitches that cause you to go to some other area or glitches that make you fly, but you might find some by accident.
Con Hidden lore/story
The story and lore are revealed in a similar manner as Dark Souls. There is a lot of lore, but you have to piece it together on your own because they don't tell you much straight-up.
Con Unresolved crashing issues
A few users have reported that they get random crashes in between room loads and at startup.
Con Cut-scenes lack polish
Between the games gameplay are cut-scenes that fill the player in on the evolving story, sadly the artwork and polish for these cut-scenes shows quite a bit that this is an indie game made by two people as they are a bit unrefined.