Phaser vs Babylon.js
When comparing Phaser vs Babylon.js, the Slant community recommends Babylon.js for most people. In the question“What are the best JavaScript game engines?” Babylon.js is ranked 1st while Phaser is ranked 2nd. The most important reason people chose Babylon.js is:
Thanks to the increasing popularity of Babylon, it has a growing community of helpful developers. It's easy to find help on their [forum](http://www.html5gamedevs.com/forum/16-babylonjs/).
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Beginner-friendly
Phaser keeps things simple and as such is easy to use by beginners.
Pro 1000s of examples
Thousands of example are on the Phaser website, which show everything you could want to do with Phaser.
Pro Supports WebGL with canvas fallback
If WebGL is unavailable, Phaser automatically switches to HTML5 canvas.
Pro Targets mobile browsers
Built specifically for mobile web browsers.
Pro Small (but helpful) community
Thanks to the increasing popularity of Babylon, it has a growing community of helpful developers. It's easy to find help on their forum.
Pro A good amount of easy to understand resources to learn from
Babylon provides a playground where you can explore examples and play with the code.
The official documentation offers a wide variety of well-written tutorials on topics from beginner to advanced.
Additionally, there are many tutorials written by the community available that you can find by doing a google search.
Pro Great base shader material
Pro Actively developed
Babylon has great project health, with activity on Github daily for bug fixes and new features.
Cons
Con Missing accessibility features
While not a big issue, it may be a dealbreaker for some.
Con Poor code structure
There's little in terms of cohesiveness in classes, methods or patterns.
Con Young project
Babylon is quite young compared to many of it's competitors (released in 2013). The community is still somewhat small, however growing quickly.