When comparing Phaser vs raylib, the Slant community recommends Phaser for most people. In the question“What are the best game engines for point & click adventure games?” Phaser is ranked 17th while raylib is ranked 59th. The most important reason people chose Phaser is:
Phaser keeps things simple and as such is easy to use by beginners.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Beginner-friendly
Phaser keeps things simple and as such is easy to use by beginners.
Pro 1000s of examples
Thousands of example are on the Phaser website, which show everything you could want to do with Phaser.
Pro Supports WebGL with canvas fallback
If WebGL is unavailable, Phaser automatically switches to HTML5 canvas.
Pro Targets mobile browsers
Built specifically for mobile web browsers.
Pro Simple
Very good for begginers who are looking for game FRAMEWORKS.
Pro Support forum
Though it's a small project, it has a forum on the webpage with helpful content available.
Cons
Con Missing accessibility features
While not a big issue, it may be a dealbreaker for some.
Con Poor code structure
There's little in terms of cohesiveness in classes, methods or patterns.
Con Just coding
Lack of an interface, visual help or auto-debugging could make it difficult to use for a complete beginner.
