raylib vs seccia.dev
When comparing raylib vs seccia.dev, the Slant community recommends seccia.dev for most people. In the question“What are the best game engines for point & click adventure games?” seccia.dev is ranked 18th while raylib is ranked 59th. The most important reason people chose seccia.dev is:
You have the option to choose how to script your game. Either a node based, visual script similar to Unreal or a more classic code editor.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Simple
Very good for begginers who are looking for game FRAMEWORKS.
Pro Support forum
Though it's a small project, it has a forum on the webpage with helpful content available.
Pro Scripting options
You have the option to choose how to script your game. Either a node based, visual script similar to Unreal or a more classic code editor.
Pro Simple and easy
Fairly simple and easy to learn and use.
Cons
Con Just coding
Lack of an interface, visual help or auto-debugging could make it difficult to use for a complete beginner.
Con Purchase licenses
The software is free, but if you wish to make your game for some sort of profit, you'll have to buy a license when using this software.
