When comparing Modo vs RizomUV, the Slant community recommends Modo for most people. In the question“What is the best UV mapping software?” Modo is ranked 5th while RizomUV is ranked 7th. The most important reason people chose Modo is:
Even long-standing Maya users envy Modo's modeling toolset and pipeline for its power, flexibility, and speed.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Unparalleled modeling pipeline
Even long-standing Maya users envy Modo's modeling toolset and pipeline for its power, flexibility, and speed.
Pro User-friendly
It's very easy to get the grasp of the modeling work flow.
Pro Decent user interface
Pro Organized layout and UX
Allow the users to take control of different aspects of the modeling pipeline with ease: UV maps, Weight maps, shader tree, selections methods included selections by statistics, falloff, workplane management.
Pro Great value
The new subscription-based licensing option brings entry costs down to $599 / year for floating licenses and promises even faster feature development.
Pro MeshFusion
MeshFusion is a procedural boolean-based workflow that helps you to create complex meshes effortlessly.
Pro A lot of learning resources exist for this program
There are great support resources for newcomers and pros alike.
Pro The fastest and toughest unwrapping algorithm
It's capable of handling shells made by more than one million triangles.
Pro Super intuitive and easy to use
Pro Several powerful algorithms to cut meshes automatically
New options have been added with the RizomUV 2018 release in May 2018.
Pro Has FBX support
Pro Totally scriptable using LUA
Pro Tool tips everywhere
Fast easy and makes sense. Headus is dated, and requires too many clicking around and navigating a dated UI. However RizomUV in my opinion is the fastest and easiest to use. Best packing and cutting automation.
Cons
Con Crashing non stop!
If you like deleting CFG files regularly, and sending bug reports then give modo a go!
Con The most unstable 3D software
Modo takes UNSTABLE to a whole another level! Use Maya, Max, or Blender instead!