When comparing Unexplored vs WazHack, the Slant community recommends WazHack for most people. In the question“What are the best roguelikes/roguelites on PC?” WazHack is ranked 32nd while Unexplored is ranked 39th. The most important reason people chose WazHack is:
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Specs
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Pros
Pro Interesting combat
The melee combat in particular uses a lot of different swing / stab / etc. animations that make it very interesting to play. You have to plan out your moves intelligently or you're going to take damage.
Pro Challenging and fun puzzles
The puzzles are not too difficult.
Pro Awesome dungeon generation
The dungeons feel different, unique and very solidly made each time.
Pro Real time roguelike
The game strikes a very nice balance between the features of an oldschool turn-based roguelike and a modern action style roguelite. It feels respectful towards the old style while pushing forward in the new style.
Pro Unidentified potions and scrolls
The potions and scrolls are unidentified, meaning you have to either guess what they could be in clutch situations or hoard them until you can start identifying them. It's those clutch moments that make it a pro.
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Cons
Con Awkward looting system
The looting system just feels really awkward. It doesn't quite work the way you're expect it to.
Con Weird artwork
The artwork just won't appeal to everyone.
Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.