When comparing Oxygen Not Included vs The Stanley Parable, the Slant community recommends The Stanley Parable for most people. In the question“What are the best PC games that don't revolve around killing people?” The Stanley Parable is ranked 10th while Oxygen Not Included is ranked 37th. The most important reason people chose The Stanley Parable is:
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Realistic game mechanics
For a light-hearted game, Oxygen Not Included takes laws of physics and biology very seriously. Characters, or Duplicants, require regular meals and fresh water. They can hold their breath, but only for a limited time. Extremely cold and hot temperatures hurt them. Given high enough stress level, they can even experience nervous breakdown that causes them to vomit excessively or start binge-eating colonie's food supplies.
Pro Loveable, cute characters
Every Duplicant has a name and unique appearance, as well as personal traits. They are very cute and funny, which makes you fully invested in their well-being.
Pro Requires advanced planning
This game provides a real challenge when it comes to planning your base's inner layout. You need to take into account gas and fluid dynamics to ensure that your Duplicants have breathable air and aren't intoxicated by contaminated water.
Pro Discusses the illusion of choice in games
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Pro Exceptional narration
Excellently crafted, hilarious writing delivered by a well spoken, charismatic British narrator. Kevan Brighting has become somewhat of a cult success since the game due to its cult like status which just shows how deserving he is due to how well done the narration of the game is done.
Pro The game has a lot of different endings to find
There are numerous ending to the game that appear to play out even when the player makes the same choices as their last playthrough.
Pro Insightful commentary on state of game design
The game tackles topics such as ludonarrative dissonance, choice in games, narrative limitations, etc while mostly focusing on the relationship between the game and the player in terms of storytelling in a very meaningful, educated and entertaining way.
Pro Points out narrative limitations in games by encouraging breaking narrative structure through gameplay
The game encourages players to explore decisions that would change the meaning of the presented story. What if you took a left turn where the game asked you to take a right? What if you decided not to push a big red button needed to continue playing because you didn't agree with pushing the big red button? What if you died in a boss battle? How would that affect the narrative of the game?
The game rewards you for not following the "intended" narrative structure of the situation in order to point out how the structure is unavoidable in games as a whole. The process of attempting to break the structure can be highly satisfying in The Stanley Parable and can help you better notice limitations of narrative in other games.
Pro A few nods to other games can be seen throughout the game
References to other games including Half-Life 2, Portal & Minecraft can be found throughout the game.
Cons
Con Maps are limited in size, causing you to eventually lose
Since the map size is limited, so is the supply of resources, meaning that sooner or later you invariably loose the game.
Con More an interactive story than an actual game
The Stanley Parable is not much of a game in the strictest sense but more an interactive story or interactive "art".