When comparing pyglet vs Polycode, the Slant community recommends Polycode for most people. In the question“What are the best 2D game engines?” Polycode is ranked 31st while pyglet is ranked 45th. The most important reason people chose Polycode is:
Polycode uses Lua and C++ to create native applications for Windows, Mac, and Linux. Mobile platforms are planned for the future.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro 3D support
Since pyglet is so tightly woven with OpenGL it allows the support of drawing in 3D.
Pro Cross-platform
Works with Windows, Linux, and OS X.
Pro Written in pure Python
A small advantage, but being a core Python developer, it may be the best to stick to the roots and develop with pyglet as it is able to compile using other Python interpreters.
Pro Can create portable native applications
Polycode uses Lua and C++ to create native applications for Windows, Mac, and Linux. Mobile platforms are planned for the future.
Pro Free and open source
Polycode is free and open source (released under the MIT license). The source code is freely available on GitHub.
Pro IDE for 3D editing
Recently, the editor and its integrated tools have been released in compiled form. Features coding and scene editing in one application.
Pro C++/Lua
Polycode is distributed in a C++ form as well as with IDE. And there's an additional LUA-based scripting system.
Cons
Con Small community/popularity
There is a decent amount of documentation and API to go along with pyglet, but in terms of community support there seems to be very little.
Con Abandoned
The project does not seem to be maintained anymore: there has been no new release nor commit since mid-2015.
Con No mobile support
Doesn't have support for Android or iOS.
