ex2D vs 2D Toolkit
When comparing ex2D vs 2D Toolkit, the Slant community recommends 2D Toolkit for most people. In the question“What are the best Unity3D plug-ins?” 2D Toolkit is ranked 2nd while ex2D is ranked 6th. The most important reason people chose 2D Toolkit is:
The documentation for the toolkit is well written and there are video tutorials as well as an active community.
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Pros
Pro Fantastic font editor
The atlas font editor that comes with ex2D is fantastic and makes it very easy to manage and modify the fonts in your project. Key features:
- Support fonts export from BMfont and Hiero.
- Multiple fonts can be put together in one big texture atlas to save draw calls.
- Fonts can also be put together with other texture sprite to save draw calls.
- Manage fonts easily in the atlas editor.
Pro Includes a very useful clipping system
Quickly clip sprite, text and other sprite type in a rectangle
Pro Best in class sprite animation editor
The UX for editing sprite animations with ex2D is simply better then any of the alternative frameworks. You can:
- Scale and scroll enabled time line editor.
- Move, add, remove and insert Frame Element by dragging and dropping them directly.
- Adjustable single frame length to make animation creating more versatile.
- Support adding animation events directly in the timeline editor.
- Preview animation result in the editor.
Pro Good documentation
The documentation for the toolkit is well written and there are video tutorials as well as an active community.
Pro Includes source code
No need to pay more to get access to the source code.
Pro Pixel-perfect camera
Pixel games in the style of 8 or 16 bit systems need to have each pixel uniform on the screen which 2D Toolkit supports with a camera component.
Pro Add colliders in the atlas editor
Choose from either a box, sphere, or mesh collider that will output as either a 3D or 2D collider in Unity.
Pro Create different resolutions of atlas
2D Toolkit allows for different sizes of atlas from 1x, 2x, or 4x which can be changed depending on platform resolution.

Pro Built to work inside Unity
2D Toolkit is an editor extension so users don’t have to leave the Unity engine for tile mapping.

Pro Create Atlases within the tool
Create sprite sheets for tiles to save draw calls and to keep tilesets organized.

Pro Supports the Tiled TMX Format
Create tilemaps in Tiled and implement with 2D Toolkit.
Cons

Con Doesn't integrate with Unity's Sprite system
2D Toolkit provides a completely proprietary sprite implementation. Though it can be used alongside Unity's 2D systems, the two are completely separate and require different code to utilize.
