When comparing Megadimension Neptunia VII vs Outlast, the Slant community recommends Outlast for most people. In the question“What are the best PS4 (PlayStation 4) games?” Outlast is ranked 82nd while Megadimension Neptunia VII is ranked 189th. The most important reason people chose Outlast is:
Outlast combines its tense atmosphere, creepy setting, stellar sound design, and a cast of horrifying inpatients to deliver a truly nightmarish experience. The developers even replaced the usual flashlight found in horror games with a camcorder, which has this really creepy nightvision mode.
Specs
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Pros
Pro It's got a memorable story and characters
While this is a sequel to the first game, there's not a whole lot linking them together. It's got a standalone story that really digs deep to hook the player in. The characters are well-written and likable, they'll certainly keep you interested as you progress through the huge amount of main and side quests.
Pro The combat has seen marked improvement in this sequel
The combat in this series is pretty great - it's very combo heavy, you learn new skills as you level up, but it always had the pain of micromanaging combo points in order to get your desired effects. This particular title has done away with that, and instead has allowed your weapons to have skill slots/affinities with which to use your abilities.
It makes the game much more customizable, as you can have your weapons and armor equipped with whatever you like, meaning you can pull off combos of your choosing instead of being stuck with whatever the game gives you.
Pro Really scary
Outlast combines its tense atmosphere, creepy setting, stellar sound design, and a cast of horrifying inpatients to deliver a truly nightmarish experience. The developers even replaced the usual flashlight found in horror games with a camcorder, which has this really creepy nightvision mode.
Pro Unpredictable inpatients make exploration more tense
Outlast proves that people can be much scarier than ghosts. As you explore the dark hallways of the insane asylum, you’ll encounter many inpatients. Some of them good, some of them bad, but all of them crazy. So it’s sometimes really hard to tell which one will attack you. While some of them make it very obvious by holding knives or looking especially atrocious, sometimes they will attack unexpectedly. This uncertainty will creep inside your head, making exploration a lot more tense.
Pro Your character is really agile
Unlike most horror games where your character is clumsy and slow, in Outlast your character can actually move really well. Not only is your character fast enough to be able to outrun most enemies in the game, he also knows how to parkour. You can jump, grab ledges and climb them, and even slide over a table during a chase. This makes it a really refreshing horror experience.
Cons
Con A little too reliant on jump scares
In some parts of exploring the insane asylum there are too many jump scares one after another. After a while it loses its scare factor and instead becomes somewhat annoying. This feels like a missed opportunity to build on the dark and gritty atmosphere of the insane asylum.
Con No substance, unrealized potential and utterly disappointing
Once you get past the jump scares, gore and shock value you might find that there's very little to keep you invested and going back for more. Boredom may sink in nearing the end, with a sense of longing for the game to just be over. However, the night vision mechanic was fresh and unique at the time and introduced a sense of suspense, which other developers have lent from Outlast since. If you're a fan of traditional western horror games you will not disappointed, but if you're looking for something more to your horror games besides learning paths and jump scares, you might want to steer clear of Outlast.
Con Cliche story
The typical horror story protagonist goes to investigate a location that simply oozes danger. As if the abandoned SWAT trucks, locked doors, and boarded up windows were not telling enough, the protagonist realizes his terrible mistake right when there's no way back already.