When comparing Streets of Rogue vs Pixel Heroes: Byte & Magic, the Slant community recommends Streets of Rogue for most people. In the question“What are the best roguelikes/roguelites on PC?” Streets of Rogue is ranked 24th while Pixel Heroes: Byte & Magic is ranked 47th. The most important reason people chose Streets of Rogue is:
The amount of features is basically endless and you can use wathever you have at hand to complete missions trough the city: Money? Hire someone to do it for you. A "Friends" ray? Hypnotize the bouncer and let him tell everyone that you're good to go. A "Wall bypasser"? Teleport in, do your thing, teleport out. A mine? Leave it at the front door and give it a knock. A rocket launcher? Just blow it all up. You're a Gorilla that can't talk english? Free your comrades from a lab and ask them to help you raid the place. You have to kill a gangster? Lure him to a rival's territory and let the gang do your job
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro The definition of emergent gameplay
The amount of features is basically endless and you can use wathever you have at hand to complete missions trough the city:
Money? Hire someone to do it for you.
A "Friends" ray? Hypnotize the bouncer and let him tell everyone that you're good to go.
A "Wall bypasser"? Teleport in, do your thing, teleport out.
A mine? Leave it at the front door and give it a knock.
A rocket launcher? Just blow it all up.
You're a Gorilla that can't talk english? Free your comrades from a lab and ask them to help you raid the place.
You have to kill a gangster? Lure him to a rival's territory and let the gang do your job
Pro Create your own character or choose between 32 unique characters (more in the future)
The characters go from simple as bums, doctors and gangsters to werewolves, zombies, wrestlers, cannibals, comedians, etc.
Pro Couch co-op
you can play the game with friends
Pro Mutators
Mutators can change the game drastically both for good or for worse.
Zombies everywhere, infinite ammo for everyone, fog of war, endless runs, all levels have random features instead of being themed, everyone has 70% less max health (including the player).
Pro Pixel perfect
Graphics and fonts are pixel perfect.
Pro Retro look, sound & feel
Authentic 8bit visuals, sound & music. Also with authentic low screen resolution.
Pro Quick save
A feature that should be necessary for all mobile games, quick save allows the user to set the game down at any time by saving quickly, making for a game that can be played in plenty of short bursts without loosing any progression.
Pro Humorous with nerd culture references
The game has a good sense of humor with many inside jokes referencing things such as Tolkien, Lovecraft as well as modern day dev. culture.
Pro Tons of loot
Cons
Con Lacks variety
While fun at first, and seemingly a lot of depth at first glance, you quickly realize this is not actually the case.
The floors are more or less the same, with the same missions in the same "no entry" rooms in which anyone who sees you attacks you. This makes non violent gameplay sometimes impossible.
The melee system is just not good, as the knockback mechanic will have you send enemies flying through walls all over the place. So if you wanna play "stealthy", forget about melee .
Weapons in general feels lacking, as nothing augments how you attack you are stuck with the few weapons there are every single run.
You basically have 3 melee weapons 3 ranged weapons, 2 non lethal weapons and a handful of others like traps, grenades and gadgets. All of which is easily obtainable every run and functions the same every run.
Con Limited starting characters
Starting characters are limited and random, which can be frustrating, especially when the game is centered around restarting many, many times.
Con No roguelite features
Pixel Heroes subscribes to Roguelike rules where there is zero carry over from previous playthroughs. When compared to the small amount of progression seen in Roguelites this may be a turn off for some users.
Con Status effects overpowered
Status effects have too much of an advantage over the player, which means a focus has to be on countering them, leaving other elements to not be focused on due to being under-powered in comparison.