When comparing ApertusVR vs SpriteKit, the Slant community recommends ApertusVR for most people. In the question“What are the best game engines for Virtual Reality development?” ApertusVR is ranked 11th while SpriteKit is ranked 14th. The most important reason people chose ApertusVR is:
ApertusVR is not a framework. It's a set of embeddable libraries that can be integrated into your new/existing project.
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Pros
Pro Embeddable
ApertusVR is not a framework. It's a set of embeddable libraries that can be integrated into your new/existing project.
Pro Framework-independent
You don't have to integrate your application into other frameworks. ApertusVR extends your product with AR/VR capabilities.
Pro Platform-independent
You can use different AR/VR devices, operating systems and platforms thanks to C++.
Pro Open-source
The open-source, MIT licensed code-base grants you full control of the source code.
Pro Network-topology independent
Use Server-Client or even Peer-to-Peer topology.
Pro Distributed
The configurable ecosystem provides you a wide variety of plugins for different computation tasks, that can be distributed among the computational participants.
Pro IoT supported
ApertusVR uses ApertusCore which is an abstract, distributed database to create ad-hoc networks and share data across participants.
Pro MultiPlayer
ApertusVR supports multiple participants in the same scene/space.
Pro Sharable
You can invite other users to join into the same scene/space.
Pro Built-in in Xcode
Easy to access in Xcode.
Pro Awesome performance
One of the most efficient frameworks. If you need to build an iOS game, this is the best solutions.
Cons
Con Restricted in apple ecosystem
This is an Apple technology and its use is restricted to iOS and OSX systems.