When comparing Armory3D vs Stride, the Slant community recommends Stride for most people. In the question“What are the best 3D game engines?” Stride is ranked 5th while Armory3D is ranked 10th. The most important reason people chose Stride is:
Looking nearly as good as Unreal Engine 4, but rendering significantly faster.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Runs inside Blender
Does everything in the same application. No exporting-importing assets, make a cube, hit run, cube appears, make a character, hit run, the character appears!
Pro State of the art physically based rendering
Physically based
Cycles material nodes
Voxel-based global illumination
Temporal anti-aliasing
Tessellated displacement
Screen-space raymarching
HDR pipeline
Pro Free and open source
Pro Easy to use
Pro Node based programming and materials support
Pro Lightweight
Pro Export to multiple platforms
Export to all platform that Kha supports.
Pro A good community
Although the is an obvious lake of community help, it is still there if you look on the Armory forum or there discord your sure to find help for any problem you have.
Pro A growing community with more tutorials and documentation.
Although Armory has been a little slow in the development, tutorials on YouTube are being released almost daily and the documentation is also being updated regularly.
Pro No programing experience needed
Pro Good looking and fast
Looking nearly as good as Unreal Engine 4, but rendering significantly faster.
Pro No royalties or licensing fees
Pro Projects are normal Visual Studio solutions
No proprietary project format, so it works with all the official .NET tooling.
Pro Supports Visual Studio
Pro Very modern render engine
Pro Powerful 3D Rendering Engine
Supports Vulkan. You can achieve good quality as in Unity3d and Unreal Engine
Pro Straightforward editor
Stride provides a simple and clean working environment for designing games.
Pro Community seems friendly and is growing
Pro Engine AND Scripting are both C#
Since the engine is written in the same language as the scripting, there is no weird mix of technologies as other engines have.
Pro Supports Vulkan
Currently the only well known open-source game engine that supports Vulkan, and probably one of the only.
Pro Easy to learn and use C#
Pro Multiple Starter Templates
The engine comes packed with multiole example projects to help you get started.
Cons
Con Lack of documentation
Con Not many developers use it
Armory3d seems to be quite exotic and it should be hard to find developers to help in projects.
Con Still in development
Con Slow development
Focus from the developer has shifted to another project, so development of this has slowed considerably.
Con Good looking but a terrible choice for any serious development
Terrible lack of support and lack of a serious delivery strategy. Multiple breaking changes to the master branches (usually the only branch actually) from the core projects as well as the myriad of dependencies it uses make it a nightmare to have something stable to create with. Might be good for prototyping if you stick to the releases, but stay away if you are planning to create something serious.
Con No terrain editor
Unless you like working on planes, there is no terrain support.
Con Editor is Windows only
Since version 1.7, Linux can be targeted for runtime. The editor for the engine is available only to Windows though.
Con Small user community
Unity and UE have a vast amount of user community.
Con Does not currently support Playstation or Switch games
Con Iteration may be slower than with other engines due to longer "build" times when certain changes are made
Con Shader system require's overhaul
Shader's are not easy to get to grips with and Stride's shader system. Needs overhauling for easier use.