When comparing MindTex 2 vs ShaderMap 4, the Slant community recommends ShaderMap 4 for most people. In the question“What are the best programs for making height maps, normal maps, and/or other maps?” ShaderMap 4 is ranked 10th while MindTex 2 is ranked 12th. The most important reason people chose ShaderMap 4 is:
Shadermap specializes in generating multiple maps using nodes. Changes to one node can then be propagated to other nodes.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Many tweak controls
You can fine tune the result to achieve the desired look that you need.
Pro Generates more then just a normal map
While this tool can generate normal maps, you can also create maps such as Height, Ambient Occlusion, Specular, and more. You can also input your own maps instead for preview.
Pro 3d View
You can preview your normal map using the built-in 3d viewer and get an idea what you're getting.
Pro Node-driven map generation
Shadermap specializes in generating multiple maps using nodes. Changes to one node can then be propagated to other nodes.
Pro Bake texture maps from 3d models
This program can bake texture maps from 3d models from a high poly to low poly. Not many similar software has this feature.
Cons
Con Buy Upfront No Trial
As soon as I downloaded this for the first time and opened the file (which by the way was the free trial version) it said my trial was expired. So expect to pay upfront when downloading this app.
Con Expensire
Costs around $20.
Con Expensive compared to similar software
While the software is great at what it does, it comes at a higher cost than most software that does similar things when it comes to generating normal maps.