When comparing ShaderMap 4 vs Materialize, the Slant community recommends Materialize for most people. In the question“What are the best programs for making height maps, normal maps, and/or other maps?” Materialize is ranked 5th while ShaderMap 4 is ranked 10th. The most important reason people chose Materialize is:
A few simple presets available, that generally do a good job if you want a quick and dirty generation.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Node-driven map generation
Shadermap specializes in generating multiple maps using nodes. Changes to one node can then be propagated to other nodes.
Pro Bake texture maps from 3d models
This program can bake texture maps from 3d models from a high poly to low poly. Not many similar software has this feature.
Pro Presets
A few simple presets available, that generally do a good job if you want a quick and dirty generation.
Pro Integrated mask feature
You can create up to two masks to define metalness or any area you want the software to look at a little differently.
Pro Clear interface
A nice clean and clear interface, where it is much easier to know what you are doing.
Cons
Con Expensive compared to similar software
While the software is great at what it does, it comes at a higher cost than most software that does similar things when it comes to generating normal maps.
Con Maps are derivative of one another
... Meaning you will always lose some quality. You can test this for yourself in real time by generating a height map from a normal, then clearing the normal and generating a new one based on height, then clearing the previous height map and generating a new one based on the new normal. Obviously, no one would do that, but it effectively demonstrates that Materialize, by its nature, sacrifices the accuracy that other programs can guarantee you.
Con Slow image preview in file browser
Although the texture generation and preview is butter smooth, other GUI things, like image previews in the file browser cause huge slowdowns and jittering.
Con Not Standalone
You need Unity.
Con While the filters are nice, you are limited to two colors
This is easily Materialize's biggest limitation. Even the most basic diffuse maps have more than two tones, so for the third tone and beyond, the height map generator just takes over the wheel and drives over a cliff.
This drawback means the program is only really helpful for basic, one- or two-tone materials like stone impressions, brick walls, simple fabric patterns, etc.
It also means the gloss/roughness generator is operating in completely the wrong frame of mind. If you have a material like tire rubber with sections that are muddy, wet, snow-crusted, blood splattered, etc. Materialize is only going to let you select two tones to make glossy or rough, and the other twelve are anybody's guess as to how reflective or absorbent they'll be.
Alternative Products
