When comparing Stellar Tactics vs Judgement: Apocalypse Survival Simulation, the Slant community recommends Judgement: Apocalypse Survival Simulation for most people. In the question“What are the best tactical RPGs on PC with really cool weapons/armor you can craft/upgrade?” Judgement: Apocalypse Survival Simulation is ranked 2nd while Stellar Tactics is ranked 3rd. The most important reason people chose Judgement: Apocalypse Survival Simulation is:
Judgement's world is made with intent in mind, so the way you experience the game world is exactly how the developers intended. Resources are purposefully spread out and points of interest are strategically placed. This gives the game a bit more of a cohesive feeling.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Procedurally generated content
This can go either way as a pro or a con, but I'm going to list it as a pro. Stellar Tactics generates almost all of its content aside from the tutorial. While this gives the game a ton of content, it leaves some of it to be somewhat uninteresting.
Pro Open world gameplay
Stellar Tactics features a really unique overworld system for a turn based RPG. Between missions, you can fly your ship around space and head in whichever direction you want, completing whichever mission you want. It makes the game feel really open and gives the players a ton of options.
Pro Upgradeable weapons
The game has a lot of weapons, all upgradeable through nano-tech or component parts you find around the game. The base weapons are nothing to write home about, but the upgrade system is very satisfying and can lead to some cool loadouts.
Pro Turn based, tactical, squad level combat
Stellar Tactics has a turn based combat system that functions and feels quite similar to Wasteland 2's. It's not grid based either, so you have a fair amount of freedom in regards to squad positioning.
Pro Hand-crafted overworld
Judgement's world is made with intent in mind, so the way you experience the game world is exactly how the developers intended. Resources are purposefully spread out and points of interest are strategically placed. This gives the game a bit more of a cohesive feeling.
Pro Unique graphics
While it isn't a classically "good looking game", Judgement's graphics really grow on you after a while. The style is hard to pin down, but it's somewhere along the lines of hand drawn.
Example
Pro Increasingly difficult resource gathering
To build new buildings or items you have to go out and scavenge the surrounding areas for materials. However, the supplies around you won't last forever and you'll soon find yourself risking more and more dangerous missions for resources. This leads to some tricky situations that require you to think quickly and clearly about to get out alive.
Pro Upgradeable weapons and crafting
You can unlock new buildings and weapons via researching. Research takes place back at your home base, and the later tiers of research allow for magical items that can be unlocked with occult points. The system is a little tedious at first, but the higher tier loot can be very rewarding.
Pro Tactical combat
Judgement takes a sort of hands-off approach to tactical combat. While you have to micro-manage your units and soldiers, they'll continue to fight on their own for the most part.
Cons
Con Lackluster graphics
The game looks just... ok. The player portraits leave much to be desired and the UI looks like something from a 2004 game. The environments look alright, but the color palettes can be a little grating, and the modelling can be hit or miss.
Example
Con Early access title
Being an early access game, you can expect a certain lack of polish and a few bugs.
Con Suffers a bit of an identity crisis
Judgement feels almost like it's not sure what it wants to be. The game is tile based like a turn based RPG, but it's played in real time like an RTS. The units aren't very smart and the map is layed out like a turn based game, but lacks the tactical options of one.
Con Combat can be dull
The combat in Judgement doesn't have a ton of options. There aren't any abilities your survivors have, so you're limited to the basic main weapon, utility item or buff, debuff, healthpack, or grenade.