When comparing One Way Heroics vs WazHack, the Slant community recommends WazHack for most people. In the question“What are the best roguelikes/roguelites on PC?” WazHack is ranked 32nd while One Way Heroics is ranked 54th. The most important reason people chose WazHack is:
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro SNES-like graphics and music style
For anyone who played their fair share of Final Fantasy IV-VI, the style of OWH would be a bliss.
Pro Fluid turn-based gameplay
No pressure, a degree of predictability and strategy.
Pro Not saveless, but not cheat-promoting
You can't create a new save every second of your way, but you do have a comfort of a quick save if you have to spend an hour or two living your actual life. What a distraction.
Pro A lot of ways to "complete" the game
Unlike most roguelikes, OWH is not requiring you to die of old age before completing the game. You can win several ways, and some of them are even not advertised to you at all, so feel free to explore them yourself or search the Web.
Pro Go back to the same level again
If you're so inclined to replay the world you enjoyed, you can, easily. You can also share a short seed code to a friend or type in something random, like SLANT, and see what SLANT world looks like.
Pro Balanced gameplay
Very diverse and balanced experience. "Plus" version of the game brought the class gap even closer together.
Pro Community events every day
There are some dungeons with special effects and even some shared data offered to you every day automatically.
Pro No dungeons
If you're tired of interconnected rooms, you're in for a treat: this is just a long, long travelling road where you enjoy your fighting, looting and misery.
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Cons
Con Numpad pretty much required
Movement involves a lot of diagonals, thus you'd better have a comfortable numpad on your keyboard. It's not action game, though, so a replacement would do.
Con Minor graphic problems
Currently, you don't have a lot of options for windowed play. The resolution itself is sometimes not great.
Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.