When comparing Sushi Go! vs Junk Art, the Slant community recommends Junk Art for most people. In the question“What are the best board games for beginners?” Junk Art is ranked 10th while Sushi Go! is ranked 11th. The most important reason people chose Junk Art is:
The basic premise of Junk Art can be taught within a minute or two. The whole game revolves around stacking pieces and getting points from your structures. Each game has three rounds – three cities you must go to, which are either chosen or randomized at the start of the game. They are sort of like mini-games that each have their own rules – what must be built, what is the win/lose condition, etc. The goal of the game is to be the player with the most fans after three rounds. For example, Indianapolis makes players simultaneously flip the top card of their 10-card deck, find the matching piece, place it, and say “Done!” The last player to say it doesn’t place the piece. This is done until all cards have been played, the player with the most pieces gains the most fans.
Specs
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Pros
Pro Simple and accessible
The game can be played by both young and old due to the simple nature of the rules, the quick play time, and the family-friendly theme.
The basics of the game and point scoring can be explained to a new player very quickly – once you tell the person how to get points and when to forward the cards, they’ll get it. There are 8 types of cards and they are all simple to understand – each type of card has a different point value and a specific mechanic. For example, the Tempura card is worth nothing by itself, but two of them give you 5 points. Information about values is conveniently put on the bottom of the card as a small reminder.
A full game consisting of 3 rounds can be played in approximately 15 minutes or even less. The gameplay is fast-paced, and all the players are playing at once, so there’s constant engagement.
The game has a quirky and comedic sushi theme, which fits the style of the gameplay quite well. The design isn’t childish either, it has a fun aesthetic to it.
Pro Great value
The game can be picked up for 10 to 15 dollars, which a good price for a replayable game like this. Moreover, it comes in a small tin box, which is great for portability.
Pro Scales well
The game is great in the 2 to 5 player range. There’s even a handy section in the official rulebook for a two-player variation. If you want to go past the 5-player maximum, then it’s recommended to get a second deck.
Pro Easy to start playing
The basic premise of Junk Art can be taught within a minute or two. The whole game revolves around stacking pieces and getting points from your structures. Each game has three rounds – three cities you must go to, which are either chosen or randomized at the start of the game. They are sort of like mini-games that each have their own rules – what must be built, what is the win/lose condition, etc. The goal of the game is to be the player with the most fans after three rounds.
For example, Indianapolis makes players simultaneously flip the top card of their 10-card deck, find the matching piece, place it, and say “Done!” The last player to say it doesn’t place the piece. This is done until all cards have been played, the player with the most pieces gains the most fans.
Pro Engaging
There’s almost never a dull moment while playing Junk Art because most of the time everyone’s playing at once. Every round will be different – some cities are time-based, others just require you to keep building, but all of them involve some sort of interaction between players – passing cards, swapping places, cooperating, etc.
Pro Silly
There are plenty of laughs to be had while playing Junk Art, be it funny creations, memories of someone’s tower falling apart, or a specific city.
There’s a sense of achievement when you manage to create something that looks cool and doesn’t instantly fall apart. Creations tend to get quite unstable, so there are going to be some intense moments where they wobble around a bit, but both outcomes are good – it falls, and everyone laughs, or it doesn’t, and everyone still laughs.
Some of the cities you’ll encounter in the game can also create hilarious and memorable moments. for example, Montreal, where you must choose one out of three cards, pass one to the player on your left, place the piece you received, and then swap places with the next person in the direction of play. Basically, you pass bad cards to your opponents, but if your opponent manages to place them, then that becomes your problem in just a few seconds.
Pro Good components
The game excels with truly high-quality components. The box itself is made of wood and works as a great storage for all the small pieces. The stackable pieces are either wooden or plastic, depending on which edition you’ve got. Either way, both materials are durable and do not feel cheap.
Many of the stackable pieces are unusual shapes – partially curved figures, dumbbells, flowerpots, etc. However, their centers of mass are very well-balanced, which means that no piece is better than another – it’s all situational.
Pro A lot of variety
You will never play the same game of Junk Art twice. Usually you’ll get different combinations of cities and your constructions will be unique every time. The base game comes with 12 cities (one of which requires the game “Flick ‘Em Up” to play) and 3 blank cards for custom cities.
The 12 cities are diverse – some require you to be the fastest, others make you compete in creating the highest structure, and there are even some especially interesting cards, for example, Montreal makes you swap places with other players, or Paris requires you to cooperate and create one structure together.
Cons
Con Lacks card denial mechanic
There is no convenient way to deny your opponent’s play other than playing the card yourself, which is not as profitable as just going for the points. The game sacrifices strategy for accessibility, which, unfortunately, makes the game a bit too light for experienced gamers.
Con Not for people with shaky hands
It’s no surprise that dexterity games require steady hands, otherwise creations risk falling. Some cities allow room for errors, but in others the round ends as soon as someone drops a piece or two, which is fine occasionally, but if it happens too often because of trembling hands it kind of ruins the gaming experience with an abrupt ending.
Con Expensive
Junk Art is quite a pricey game due to the components – there’s a lot of them and they are of high quality wood or plastic. The version of the game with wooden pieces sells for $40-60, whereas the plastic version goes for $25-40.
Con Environment dependent
Junk Art is a game that requires you to stack pieces together – this demands a completely even surface, so the tower won’t fall over, and some room for every player, so they don’t accidentally elbow each other. Moreover, this game can’t be played outside or next to an open window very well because a gust of wind might ruin your construction.
