When comparing King of Tokyo vs Kingdomino, the Slant community recommends Kingdomino for most people. In the question“What are the best board games for families?” Kingdomino is ranked 4th while King of Tokyo is ranked 7th. The most important reason people chose Kingdomino is:
Kingdomino is elementary, it’s like playing dominoes with a few extra nuances, which makes it highly accessible and easy to teach. Each turn the same number of dominoes as players are drawn from the pile and placed in ascending order (the dominoes are numbered). You must then place your king meeple on one of the tiles. The tile you chose will determine the pick order next turn, for example, if you place your king on the highest numbered domino, you’ll pick last on the following turn. When you do your next turn, the tile you picked on the previous one is freed up and must be placed. Each player starts with a single tile with their castle on it. This tile is “wild”, so you can connect any of the five different landscapes to it. Otherwise, you must connect dominoes matching at least one landscape. You mustn’t build past a 5x5 grid, if a domino doesn’t fit, then it’s discarded. Points are tallied at the end of the game; each group of connected landscapes gives you as much points as the number of squares multiplied by the number of crowns in the landscape. The player with the most points wins.
Specs
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Pros
Pro Good for parties
The game’s whacky theme of different monsters battling it out in the city of Tokyo gives the game a silly and light-hearted feel that the players easily take over. There’s constant engagement between the players, be it trash talk, begging for mercy while in Tokyo, anger or delight for dice rolls, or persuading others to gang up on someone.
Pro Great artwork
King of Tokyo features some unique monster-y artwork, sort of parodying the movie cliché of huge beasts destroying urban environments. Everything is very colorful, cartoony, and highly detailed, from the box itself to the cardboard cutout monsters, the ability cards, and the gameboard with a burning Tokyo in the background.
Pro Very nice monster boards
The base game includes six different playable monsters and their matching cardboard cutouts and player boards. These monster boards are of great quality, feature the same wonderful artwork as the whole game, and are nicely designed. There are two spinable parts that show the monster’s health and victory points, so it’s a very easy way to keep track of what is happening.
Pro Simple rules
King of Tokyo is highly accessible to people of all ages because it’s very easy to learn but it still provides enough room for strategy because of the “being in Tokyo” part. The whole game revolves around rolling dice and trying to either reach 20 victory points or destroy everyone and everything.
On your turn you roll six dice. With the dice you can receive 1, 2, or 3 victory points (if you roll three of the same number), attack other monsters by rolling the attack icon, receive energy for ability card purchases, or heal yourself. After you’ve rolled you can re-roll any amount of dice two more times.
Rolling an attack icon lets you attack the monster that is currently inside Tokyo, or, if you are inside Tokyo, all monsters outside. The monster inside has the choice to retreat before the attack hits, forcing the attacking monster inside Tokyo. Why is being in Tokyo good? You receive 2 victory points if you’re inside at the start of your turn.
Pro Simple
Kingdomino is elementary, it’s like playing dominoes with a few extra nuances, which makes it highly accessible and easy to teach.
Each turn the same number of dominoes as players are drawn from the pile and placed in ascending order (the dominoes are numbered). You must then place your king meeple on one of the tiles. The tile you chose will determine the pick order next turn, for example, if you place your king on the highest numbered domino, you’ll pick last on the following turn. When you do your next turn, the tile you picked on the previous one is freed up and must be placed.
Each player starts with a single tile with their castle on it. This tile is “wild”, so you can connect any of the five different landscapes to it. Otherwise, you must connect dominoes matching at least one landscape. You mustn’t build past a 5x5 grid, if a domino doesn’t fit, then it’s discarded.
Points are tallied at the end of the game; each group of connected landscapes gives you as much points as the number of squares multiplied by the number of crowns in the landscape. The player with the most points wins.
Pro Good components
The components of the game are both durable and nice-looking, which adds a lot to the overall value. The domino tiles themselves are cartoony, colorful, and made of nice and thick cardboard, the meeples are tiny wooden kings, and the castles are beautiful three-dimensional cardboard standups.
Pro Inexpensive
Kingdomino is available for less than $20 in most places, which is a great value for the replayability and fun that you can get out of the game.
Pro Relaxing
There is no other player interaction in the game apart from choosing tiles, which makes Kingdomino a very laidback experience. You can slowly build up your kingdom and admire it as it grows while casually talking with the other players.
Pro Quick to play through
A full playthrough of Kingdomino takes around 15 minutes, which is perfect if you want to play a quick game to kill some time. Even the bigger 7x7 duel mode variation is quite fast - up to 20 minutes.
Pro A decent amount of strategy
Even though the game is very simple, it can also be quite clever. There’s a fair amount of strategic choices to be made regarding tile placement and tile choosing. Do you try to focus on one type or go for multiple landscapes? Do you choose the tile you need or one that might be useful for your opponent? Do you want to take the least valuable tile right now to get first pick on the next turn?
Pro Variable
There are a few variants in the official rulebook that can keep the game replayable and interesting. A very popular variant is the 2-player duel mode that allows players to use all tiles and create a 7x7 grid, which can make the game bigger and longer than usual.
Cons
Con Component design
Apart from the wonderful monster boards, the rest of the components have quite a few drawbacks. The special dice are large, so it’s very uncomfortable to throw six of them, especially if you have smaller hands. The energy tokens are small, dark green cubes that can easily be displaced with a small shake of the playing surface or lost if they drop down on the ground. The cardboard monsters and ability cards show wear quite quickly.
Lastly, the only purpose the gameboard serves is to have two spaces that represent being in Tokyo. This function could just as easily be replaced by just putting a monster in the middle of the table, making the gameboard purely aesthetic and otherwise useless.
Con Player elimination
As soon as a monster reaches 0 health it’s out, so you’re going to have to sit and watch the remainder of the game if that happens to you.
Con First edition is pricey
The first edition of King of Tokyo costs $62, which is two times more than the newer edition, though the only differences between them are in the artwork and in one very minimal rule change about entering Tokyo – you don’t need to roll a claw, you enter straightaway. A lot of people prefer the first edition’s artwork.
Con Some very powerful card combinations
King of Tokyo has a few quite overpowered ability cards. If a player pulls off a specific combination, then they might be unstoppable and create a long, drawn-out and frustrating game until they finally win. For example, the wings card lets you cancel all damage if you have more than two energy. This basically means that you can keep evading hits and just stack up on victory points. Some players recommend removing a few cards from the game for a better experience.
Con Highly random
Since King of Tokyo is a dice rolling game, it should be no surprise that pretty much all of it revolves around getting lucky with your rolls, so if you’re not a fan of that then this isn’t the game for you. The game tries mitigating the randomness a little bit by having the re-roll mechanic and ability cards in play, but there are still plenty of opportunities to come back from crushing defeats or drop down from being in the lead.
Con Fiddly scoring
The winner of the game is determined after tallying up the scores once the final tiles have been played. There’s a bit of calculating involved, so you might need a calculator or a piece of paper laying around somewhere. You might also need to help children with the process.
Each group of connected landscapes gives you as much points as the number of squares multiplied by the number of crowns in the landscape. For example, if you’ve made an area of 6 connected forest tiles and the area has 2 crowns, you’d get 12 points. This also means that if you have no crowns in the connected area, you won’t get anything, which can be very annoying.
Con A bit of luck involved
Although you get to choose between multiple tiles, there’s no way to tell what the next dominoes are going to have on them, so you can’t predict how valuable pick order will be. You might take first pick on purpose in your previous turn only to see tiles that don’t help you as much as you hoped.
