When comparing The Magic Labyrinth vs My First Stone Age, the Slant community recommends The Magic Labyrinth for most people. In the question“What are the best board games for kids?” The Magic Labyrinth is ranked 3rd while My First Stone Age is ranked 5th. The most important reason people chose The Magic Labyrinth is:
The game is extremely straightforward and can be explained to absolutely anyone – you choose a pawn, roll a die. and try to reach the cardboard token on the gameboard before your opponent does. It’s not as easy as it seems though, there’s an invisible maze under the playing space, so you must use your memory to remember the paths. If the magnetic ball following your pawn under the gameboard hits a wall, then you return to the start and try again on your next turn. The first player to gather five tokens wins.
Specs
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Pros
Pro Easy to play
The game is extremely straightforward and can be explained to absolutely anyone – you choose a pawn, roll a die. and try to reach the cardboard token on the gameboard before your opponent does. It’s not as easy as it seems though, there’s an invisible maze under the playing space, so you must use your memory to remember the paths. If the magnetic ball following your pawn under the gameboard hits a wall, then you return to the start and try again on your next turn. The first player to gather five tokens wins.
Pro Variable play time
Though The Magic Labyrinth is already quite a quick game that takes 20 minutes at most, if you want to play an even shorter game, then you can reduce the win condition to a smaller amount of required tokens by removing some from the cloth bag.
Pro Variable difficulty
You can manipulate the maze under the gameboard and remove as many wooden pieces as you see fit to adjust the game’s difficulty level. The game comes with 24 walls, but the number you use in your maze is up to you, the only rule being that all spaces on the gameboard must be accessible from at least one side.
Pro Great component quality
The Magic Labyrinth’s components are very well-made. The game consists of a multilayered board that has a grid on the bottom and an overlay on the top. The grid on the bottom side of the gameboard is filled with little wooden pieces that make up the maze.
The game is played with magnets – the pawns on the top of the gameboard are magnetically attached to a small ball under the gameboard. The magnets are powerful, and the pieces don’t accidentally come apart. The wooden pawns feel great to the touch and are easy to slide around.
Additionally, the game has a nice cloth bag with all the magic item tokens. The tokens are made of thick cardboard.
Pro Introduces many concepts
The complexity level of the game is great for younger children – it teaches them a lot more than just flipping tiles and moving, it also handles memory, resource management, and some risk.
The forest tiles are upside down, and two of them get flipped every time someone reaches the hut space, so you must keep track of where the tile you want is.
There’s quite a bit of trading and exchanging. When you land on the construction space, you trade in specific resources for a hut. The price of the hut is shown on the bottom of the hut tiles, it can either be three different resources or two resources of the same type. Also, when you reach the trading post tile, you can trade one resource for another.
The game also has a dog “wildcard”, which can substitute any resource, but there’s a catch – there are only two dogs in the game, and if they’re all taken when someone walks on the dog tile, then they can steal it from one of the players, so it’s a risk to hang on to it too long.
Pro Short play time
Kids and parents probably won’t get bored of the game so quickly because a full game takes only 15 to 20 minutes.
Pro Aesthetically pleasing
Similarly to the actual Stone Age, the artwork and the components look great, albeit with a cartoony twist, which befits a children’s game. The gameboard and hut tiles have cute prehistoric artwork that include little cavemen doing all kinds of silly stuff – swimming down waterfalls, playing, eating, etc. The 3D villages look very cool, and there’s no mistaking what the resource tokens are supposed to be.
Pro Durable components
My First Stone Age has high-quality components, so they should hold up very well. The meeples and the resource pieces are wooden, the cardboard huts and movement tokens are thick and rugged, the storage box is sturdy, and the cards are made of durable cardstock.
Pro Simple to learn
My First Stone Age is easy to play, as a children’s game should be. Players take turns flipping tokens that tell them where to move. The tokens feature either icons with specific spots or dice, in which case you must move the according amount of spaces. When you reach the hut space, then you can use combinations of resources you’ve gathered to build a hut. The first player to build three of them wins the game.
Cons
Con Token spawn is luck-based
The tokens that are required to win the game are placed one at a time and they’re drawn from the cloth bag. The token can be closer and easier to reach to one player as opposed to someone else. A player could even get lucky and have a token spawn on the space they’re on, which leads to them instantly getting it. This issue is especially prevalent in games with more players.
Con No simple way to move past other players
There can be a situation where a player must move past another player by going through their space. Unfortunately, this can be a difficult task because of the thickness of the pawns and the magnets underneath. Shimmying past someone could make a player accidentally reveal whether the space next to them is a wall or not.
Con Can get samey after a while
The Magic Labyrinth can lose its replay value after a few plays because it’s very straightforward and doesn’t introduce any new variables.
Con Tedious to set up
The game requires a maze to be built underneath the gameboard by placing wooden pieces in the grid before you begin, which can be annoying because it takes a while and the player who set it up could have a small advantage even if the gameboard is spun a few times before placing the overlay. There is one rule – each token must be reachable. Setting up the maze could also be difficult for children.
Con Three-player mode has its disadvantages
When playing with three players, the player whose starting space is in the middle of the other two players has a handicap. This is because this player is further away from the empty corner. If a token spawns near that side, then the other two players are much closer to it by default.
Con Might be outgrown quickly
The lifespan of My First Stone Age isn’t very long because the introduced concepts are quite basic and simple, so kids might find it repetitive, boring, and easy in a year or two.