When comparing Kingdomino vs Sushi Go!, the Slant community recommends Sushi Go! for most people. In the question“What are the best board games for families?” Sushi Go! is ranked 1st while Kingdomino is ranked 4th. The most important reason people chose Sushi Go! is:
The game can be played by both young and old due to the simple nature of the [rules](https://www.gamewright.com/gamewright/pdfs/Rules/SushiGoTM-RULES.pdf), the quick play time, and the family-friendly theme. The basics of the game and point scoring can be explained to a new player very quickly – once you tell the person how to get points and when to forward the cards, they’ll get it. There are 8 types of cards and they are all simple to understand – each type of card has a different point value and a specific mechanic. For example, the Tempura card is worth nothing by itself, but two of them give you 5 points. Information about values is conveniently put on the bottom of the card as a small reminder. A full game consisting of 3 rounds can be played in approximately 15 minutes or even less. The gameplay is fast-paced, and all the players are playing at once, so there’s constant engagement. The game has a quirky and comedic sushi theme, which fits the style of the gameplay quite well. The design isn’t childish either, it has a fun aesthetic to it.
Specs
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Pros
Pro Simple
Kingdomino is elementary, it’s like playing dominoes with a few extra nuances, which makes it highly accessible and easy to teach.
Each turn the same number of dominoes as players are drawn from the pile and placed in ascending order (the dominoes are numbered). You must then place your king meeple on one of the tiles. The tile you chose will determine the pick order next turn, for example, if you place your king on the highest numbered domino, you’ll pick last on the following turn. When you do your next turn, the tile you picked on the previous one is freed up and must be placed.
Each player starts with a single tile with their castle on it. This tile is “wild”, so you can connect any of the five different landscapes to it. Otherwise, you must connect dominoes matching at least one landscape. You mustn’t build past a 5x5 grid, if a domino doesn’t fit, then it’s discarded.
Points are tallied at the end of the game; each group of connected landscapes gives you as much points as the number of squares multiplied by the number of crowns in the landscape. The player with the most points wins.
Pro Good components
The components of the game are both durable and nice-looking, which adds a lot to the overall value. The domino tiles themselves are cartoony, colorful, and made of nice and thick cardboard, the meeples are tiny wooden kings, and the castles are beautiful three-dimensional cardboard standups.
Pro Inexpensive
Kingdomino is available for less than $20 in most places, which is a great value for the replayability and fun that you can get out of the game.
Pro Relaxing
There is no other player interaction in the game apart from choosing tiles, which makes Kingdomino a very laidback experience. You can slowly build up your kingdom and admire it as it grows while casually talking with the other players.
Pro Quick to play through
A full playthrough of Kingdomino takes around 15 minutes, which is perfect if you want to play a quick game to kill some time. Even the bigger 7x7 duel mode variation is quite fast - up to 20 minutes.
Pro A decent amount of strategy
Even though the game is very simple, it can also be quite clever. There’s a fair amount of strategic choices to be made regarding tile placement and tile choosing. Do you try to focus on one type or go for multiple landscapes? Do you choose the tile you need or one that might be useful for your opponent? Do you want to take the least valuable tile right now to get first pick on the next turn?
Pro Variable
There are a few variants in the official rulebook that can keep the game replayable and interesting. A very popular variant is the 2-player duel mode that allows players to use all tiles and create a 7x7 grid, which can make the game bigger and longer than usual.
Pro Simple and accessible
The game can be played by both young and old due to the simple nature of the rules, the quick play time, and the family-friendly theme.
The basics of the game and point scoring can be explained to a new player very quickly – once you tell the person how to get points and when to forward the cards, they’ll get it. There are 8 types of cards and they are all simple to understand – each type of card has a different point value and a specific mechanic. For example, the Tempura card is worth nothing by itself, but two of them give you 5 points. Information about values is conveniently put on the bottom of the card as a small reminder.
A full game consisting of 3 rounds can be played in approximately 15 minutes or even less. The gameplay is fast-paced, and all the players are playing at once, so there’s constant engagement.
The game has a quirky and comedic sushi theme, which fits the style of the gameplay quite well. The design isn’t childish either, it has a fun aesthetic to it.
Pro Great value
The game can be picked up for 10 to 15 dollars, which a good price for a replayable game like this. Moreover, it comes in a small tin box, which is great for portability.
Pro Scales well
The game is great in the 2 to 5 player range. There’s even a handy section in the official rulebook for a two-player variation. If you want to go past the 5-player maximum, then it’s recommended to get a second deck.
Cons
Con Fiddly scoring
The winner of the game is determined after tallying up the scores once the final tiles have been played. There’s a bit of calculating involved, so you might need a calculator or a piece of paper laying around somewhere. You might also need to help children with the process.
Each group of connected landscapes gives you as much points as the number of squares multiplied by the number of crowns in the landscape. For example, if you’ve made an area of 6 connected forest tiles and the area has 2 crowns, you’d get 12 points. This also means that if you have no crowns in the connected area, you won’t get anything, which can be very annoying.
Con A bit of luck involved
Although you get to choose between multiple tiles, there’s no way to tell what the next dominoes are going to have on them, so you can’t predict how valuable pick order will be. You might take first pick on purpose in your previous turn only to see tiles that don’t help you as much as you hoped.
Con Lacks card denial mechanic
There is no convenient way to deny your opponent’s play other than playing the card yourself, which is not as profitable as just going for the points. The game sacrifices strategy for accessibility, which, unfortunately, makes the game a bit too light for experienced gamers.