When comparing Riptide GP2 vs Flight, the Slant community recommends Flight for most people. In the question“What are the best Android games for Nvidia Shield?” Flight is ranked 19th while Riptide GP2 is ranked 27th. The most important reason people chose Flight is:
Since Flight uses static methods, it does not require for the application class to be instantiated.
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Pros
Pro Accessible gameplay that is great for quick play sessions
Being that this is a port of a mobile game, it lends itself well to quick play sessions, as that is what it was designed for. It is also pretty accessible to newcomers, as it is not all that entirely tough and the controls are pretty intuitive. All in all a solid game for those looking game is short bursts or introduce to non gaming players.
Pro Interesting, futuristic tracks
Many of the tracks in the game are over the top and futuristic looking. Racing through them can be pretty exhilarating.
Pro Immersive mode
Riptide GP2 has built in immersive mode for Android devices on 4.4+.
Pro Online multiplayer
Riptide GP2 has built in online multiplayer support for races of up to four players.
Pro SHIELD games support
Riptide GP2 has built in SHIELD games support.
Pro MOGA support
Riptide GP2 has built in MOGA controller support.
Pro Uses static methods
Since Flight uses static methods, it does not require for the application class to be instantiated.
Pro Open source
Flight is open source and is released under the MIT license.
Pro Filters
A unique feature of Flight is something that the author calls filters. Filters are functions which can be executed before and after any other function and can change the parameters and the output of said function.
This feature is used instead of hooks which in other frameworks are used to execute code into different parts of the application's life-cycle.
Cons
Con Has in app purchases
Despite being an upfront paid game Riptide GP2 has in app purchases that range from $1.99 - $99.99 per item.
Con Cannot use ArrayAccess
The fact that it uses static methods means that it's impossible for Flight to make use of ArrayAccess, which in turns means that it cannot inject dependencies easily.