Joe Danger vs Flight
When comparing Joe Danger vs Flight, the Slant community recommends Flight for most people. In the question“What are the best Android games for Nvidia Shield?” Flight is ranked 19th while Joe Danger is ranked 29th. The most important reason people chose Flight is:
Since Flight uses static methods, it does not require for the application class to be instantiated.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Over 20 hours of gameplay
Joe Danger features over 20 hours of gameplay, making for a game that has console quality length.
Pro Daily chalenges
There are daily challenges in Joe Danger that offer a new level to beat each day.
Pro Intuitive yet complex controls
The controls for the game are unlocked slowly while playing as to allow the player to learn them. Luckily all the actions are intuitive yet remain complex allowing many maneuvers and tricks to be pulled off.
Pro Controller support
Joe Danger supports MOGA, Nvidia Shield and system wide HID.
Pro Built from the ground up
The developer Hello Games built Joe Danger from the ground up for the mobile platform which allows for a better design to the touch controls than a port would have allowed.
Considering how many ports Android receives, it is refreshing to see a developer that makes an effort to create a worthwhile game for Android instead of the easy cash in of a lazy port.
Pro Uses static methods
Since Flight uses static methods, it does not require for the application class to be instantiated.
Pro Open source
Flight is open source and is released under the MIT license.
Pro Filters
A unique feature of Flight is something that the author calls filters. Filters are functions which can be executed before and after any other function and can change the parameters and the output of said function.
This feature is used instead of hooks which in other frameworks are used to execute code into different parts of the application's life-cycle.
Cons
Con In app purchases despite being upfront paid
There are in app purchases that range from $1.16 - $15.06 per item for purchasing in game currency, something that is usually found in free to play games. Sadly this is an upfront paid game that has a price of $2.86, that still wants users to spend even more money on the game after they already bought it.
Con Cannot use ArrayAccess
The fact that it uses static methods means that it's impossible for Flight to make use of ArrayAccess, which in turns means that it cannot inject dependencies easily.