When comparing League of Legends vs Prime World, the Slant community recommends League of Legends for most people. In the question“What are the best MOBA games for PC?” League of Legends is ranked 5th while Prime World is ranked 14th. The most important reason people chose League of Legends is:
LoL has [frequent patches](http://na.leagueoflegends.com/en/news/game-updates/patch) pushed to the game client.
Ranked in these QuestionsQuestion Ranking
Pro Frequently updated
LoL has frequent patches pushed to the game client.
Pro The world's biggest e-sports title
League of Legends is the worlds top e-sport title. It raises e-sports to a completely new level, making it real sport, no compromise.
It's funny that people still think of "biggest e-sports" as of "highest prize pool", playing other games, they are acostomed, that there is nothing except Worlds championship and another couple of big events. On the contrary League of Legends is a constant big event. Although it's not the first in highest prize pool on Worlds, its e-sports competition is not limited by rare championships here and there. That's why it is the biggest:
Since 2010, it has several professional leagues, with four major: LEC (Europe), LCS (N.America), LCK(S..Korea), LPL (China) and more than 10 "not major" in Russia, Turkey, Latin America North, Latin America South, Brazil, Vietnam, South-East Asia, Australia and Oceania, Japan, Taiwan and more.
It has big "physical" infrastructure, studios and "stadiums" (usually one per region, but they have more than one in S.Korea and China) are built to take regular championship events. Each region has large "TV"-teams, a large number of analysts and casters. Major regions have more than one caster teams, one of which is English-speaking. Overal, several days a week they produce kinda "6 hours expensive tv show."
They have two seasons a year (splits). In each, 10 teams are competing. Each team plays 2-3 games each week, So the total number of games is around 10-15 a week.
Teams have a large infrastructure. Each has several coaches (strategic, analyst, etc), sports psychologists, cooks, etc.
In major and some other regions, each organization have 10 or more players, who also play in challenger league (as the second team) and/or are raised to play in the main team somewhen and/or for substitutions in the main team.
So, LoL is a real sport and the biggest of e-sports ever.
Pro The most popular MOBA by a huge margin
More than 27 million players log in each day to play the game and more than 67 million players log in to play each month. It has peaked at 7.5 million concurrent players.
Pro Free to play
It's free to play without being pay to win.
Pro Largest diversity of champions with unique play styles
Having 141 champions League of Legends ought to offer the greatest diversity, and it delivers.
Many champions have long combos that need precision in positioning and timings on par with fighting games, while others can be effective without combos at all.
Also, many champions feel really unique (not necessarily complicated) in play style, unseen in other MOBAs.
Pro Fun mode every weekend! New fun mode every second weekend
There are a number of fun modes that are switched on Friday evening and switched off Monday evening, rotating every two weeks.
This include always highly awaited URF (Ultra Rapid Fire), AR URF (all-random URF), Nexus Siege, Hunt of the Blood Moon, Legend of the Poro King, Doom Bots of Doom, Hexakill, Ascension etc.
Pro Constant champion reworks and visual updates
They are updating champions that have "outdated" gameplay/visuals on a regular basis. And usually, they hit bull's eye, giving those champions new life and making them feel "right" to the player (there are much more praises than complaints from the community).
Pro 14 free champions in weekly rotations
Pro League of Legends Championship Series
League of Legends Championship Series (LCS) is a weekly 10-team league.
Pro New Champion every 3 - 4 months
It may sound not much (and it was much more frequent), if you don't realize there are ~150 champions already.
Pro 3 different maps
There are three different maps that users can play on, which offers a bit of a change up of play and familiarity as well as allows for the player to not get burnt out on a singular stage played over and over again.
Also, there are game modes with new experimental maps.
Pro Well designed talent system that's flexible and easy to use
All heroes start with a few preset abilities that are intuitive and easy to use, making the game easy to jump into for newer players. By participating in battles and building out your city, you will gain access to various resources that can be used to expand the talents of your heroes.
Since there's such a large variety of talents, two players playing as the same hero may have completely different builds. This allows for a lot of experimentation, and since most builds are viable, you don't have to worry about making a bad choice and can simply let your creativity run wild.
During gameplay itself, nothing is too overpowered or underpowered, resulting in a talent setups that are balanced and feel fluid. All spells and abilities work well and compliment each other in a way that some other MOBAs fail to achieve.
Pro Native terrain feature is a unique concept
Controlling and gaining benefits from certain areas of the map through the native terrain feature adds an exciting new strategic element to gameplay that isn't seen in other MOBAs.
Scattered around the PvP maps are flagpoles that can be captured by either team. Once captured, the area around the flag becomes your team's 'native terrain'.
When you're standing on your own native terrain, you get buffs and other special abilities such as being able to teleport to any section of your terrain, damage modifiers on spells and abilities, summoning better pets, and being able to run faster. These buffs vary based on which hero you're playing, and are different for each and every hero in the game.
Pro Having two factions offers a unique choice
Prime World is one of the only MOBA games to allow the player to choose a faction - either the Dokht Imperium or the Keepers of Adornia. The buildings and heroes on both sides have their own unique artstyle, but they are otherwise perfect mirrors of each other, so you will never feel like you missed out on a specific hero or playstyle due to your choice. It's a purely aesthetic choice, therefore remaining balanced and fair due to everything being equal on both sides.
By playing one faction or the other, you will see the overarching story from different viewpoints, as well as choose teammates from your faction while facing off against the other. Since the faction choice is permanent, this gives players a chance to become attached to their faction and bond with teammates over their choice, while building a rivalry with the other. Rather than simply sharing a map with a mix of random players like most MOBAs, you and your teammates will consist of and represent your chosen faction as you fight for dominance.
Pro City building gives you something to do while you wait in queue
While you're waiting for your 5v5 or 3v3 queue, you can build and customize a city with various buildings that provides benefits to your heroes and produces the resources used to buy new heroes and even craft some new talents.
The castle in your city is tied to your account and has it's own experience system. It levels up when you participate in the game's various activities like winning battles and completing quests.
It's rather simplistic, but it offers a nice distraction while you're waiting to get into the action, and adds a little bit of flavor to the game.
Pro Best rewarding game ever?
Everything is good about this game, and i always feel like im special customer. Alot of rewarding quests, free gifts etc.
Con The community is very toxic
Your teammates will most likely be hostile towards you for every mistake.
Con Takes a long time just to learn the game
If you want to get in the game as a new player, you'll have to play for at least a year, or put in hours and hours of studying just to be able to keep up with what characters do what, and what items to get for which character in any given situation. If you take a few months off from the game and return, you will probably have to relearn the whole game again. Almost every Champion is different, not just in stats, but in mechanics and gameplay altogether, from their original launch. The item shop is changing quite frequently, making you have to relearn it every so many months.
Con Long games (average 25-30 min) and leaver penalties
Long games aren't bad per se but when paired with leaver penalties (not just for ranked games but also normal games) it means once you start a game you are practically locked to your computer for a good amount of time.
They release a new champion every 3 months which requires a series of patches every week for a year to balance properly. Too frequently changed.
Con Characters are unbalanced
There are heroes that are OP, and others that are completely unplayable.
Con Balanced around pros and not the average player
Riot keeps balancing the game around the professional players, disregarding the majority of the players, making the game unbalanced until you reach top 0,1%
Con Only 14 heroes are free each week
There is a rotation of 14 heroes that are available each week for free. To unlock the rest they can be purchased for ingame currenency.
Con Can't get blue essence easy enough
Not even if you play the game 20 hours a day.
Con Buggy engine
With every new patch, a wave of game breaking bugs are created yet the developers still refuse to update the game engine. Some bugs result in characters being removed from the game for up to a week.
Con They want you to spend money
You will just buy RP and your accounts gonna be banned for calling someone a degenerate. Hard-worked money is gone. No refunds, exchanges, or skin transfers.
Con Items are broken
Con Bad matchmaking
Con Player Support is useless
They can't speak English and they can never help you out. No exceptions, and no exaggerations here.
Con Terrible graphics
Models of champions looks flat.
Con Too many champions
141 champions are too much and too expensive, when you want to buy a better champ you need to play constantly for 1 or even 3 weeks to get that big amount of gold that is required.
Con Champions cost money
While in Dota 2 every hero is for free and you can catch up which characters you like, you have to buy them in LoL and spend a lot of time and hopefully (what they want you to do) spend real money.
Con It's boring
It's repetitive, always the same, not challenging, gets boring very fast. You can feel that the game is made to get money in for Riot and not to make you happy or excited.
Con Not complex enough
Very static game. You get pushed into a pattern you have to play, can't make your own decisions.
Con No checkpoints in single player challenge missions
If you die at any point during the single player challenge missions, you will have to start the entire challenge over. There are no checkpoints and many of these clock in at over 30 minutes. This can be insanely frustrating when you die near the end.
Con Voice acting is poor
The heroes will constantly shout cliche lines when using their abilities such as, "You'll be seeing stars!". Even with the cheesy dialogue aside, the lines aren't delivered with much emphasis or conviction behind them so they lack any kind of power or feeling.
The quest dialogue from NPCs isn't much better. Most of the voices are either flat and devoid of emotion, or completely overacting to the point of it being silly or disruptive to focusing on the game.
Con The heroes are very plain looking
Although there are some exceptions, a majority of the playable heroes are rather boring and unexciting visually. There's not much in the way of epic looking armor, and they appear somewhat generic and bland as if they could have been plucked out of any rehashed fantasy game.