When comparing League of Legends vs Dark Souls III, the Slant community recommends Dark Souls III for most people. In the question“What are the best online multiplayer games on PC?” Dark Souls III is ranked 10th while League of Legends is ranked 13th. The most important reason people chose Dark Souls III is:
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story. Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you. Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Ranked in these QuestionsQuestion Ranking
Pro Frequently updated
LoL has frequent patches pushed to the game client.
Pro The world's biggest e-sports title
League of Legends is the worlds top e-sport title. It raises e-sports to a completely new level, making it real sport, no compromise.
It's funny that people still think of "biggest e-sports" as of "highest prize pool", playing other games, they are acostomed, that there is nothing except Worlds championship and another couple of big events. On the contrary League of Legends is a constant big event. Although it's not the first in highest prize pool on Worlds, its e-sports competition is not limited by rare championships here and there. That's why it is the biggest:
Since 2010, it has several professional leagues, with four major: LEC (Europe), LCS (N.America), LCK(S..Korea), LPL (China) and more than 10 "not major" in Russia, Turkey, Latin America North, Latin America South, Brazil, Vietnam, South-East Asia, Australia and Oceania, Japan, Taiwan and more.
It has big "physical" infrastructure, studios and "stadiums" (usually one per region, but they have more than one in S.Korea and China) are built to take regular championship events. Each region has large "TV"-teams, a large number of analysts and casters. Major regions have more than one caster teams, one of which is English-speaking. Overal, several days a week they produce kinda "6 hours expensive tv show."
They have two seasons a year (splits). In each, 10 teams are competing. Each team plays 2-3 games each week, So the total number of games is around 10-15 a week.
Teams have a large infrastructure. Each has several coaches (strategic, analyst, etc), sports psychologists, cooks, etc.
In major and some other regions, each organization have 10 or more players, who also play in challenger league (as the second team) and/or are raised to play in the main team somewhen and/or for substitutions in the main team.
So, LoL is a real sport and the biggest of e-sports ever.
Pro The most popular MOBA by a huge margin
More than 27 million players log in each day to play the game and more than 67 million players log in to play each month. It has peaked at 7.5 million concurrent players.
Pro Free to play
It's free to play without being pay to win.
Pro Largest diversity of champions with unique play styles
Having 141 champions League of Legends ought to offer the greatest diversity, and it delivers.
Many champions have long combos that need precision in positioning and timings on par with fighting games, while others can be effective without combos at all.
Also, many champions feel really unique (not necessarily complicated) in play style, unseen in other MOBAs.
Pro Fun mode every weekend! New fun mode every second weekend
There are a number of fun modes that are switched on Friday evening and switched off Monday evening, rotating every two weeks.
This include always highly awaited URF (Ultra Rapid Fire), AR URF (all-random URF), Nexus Siege, Hunt of the Blood Moon, Legend of the Poro King, Doom Bots of Doom, Hexakill, Ascension etc.
Pro Constant champion reworks and visual updates
They are updating champions that have "outdated" gameplay/visuals on a regular basis. And usually, they hit bull's eye, giving those champions new life and making them feel "right" to the player (there are much more praises than complaints from the community).
Pro 14 free champions in weekly rotations
Pro League of Legends Championship Series
League of Legends Championship Series (LCS) is a weekly 10-team league.
Pro New Champion every 3 - 4 months
It may sound not much (and it was much more frequent), if you don't realize there are ~150 champions already.
Pro 3 different maps
There are three different maps that users can play on, which offers a bit of a change up of play and familiarity as well as allows for the player to not get burnt out on a singular stage played over and over again.
Also, there are game modes with new experimental maps.
Pro Extensive lore that's presented in unconventional ways
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story.
Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you.
Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Pro Stunning environments
The world of Dark Souls 3 looks amazing, so you may often feel the need to stop and take in the beautiful sights. This can be the sheer size of structures, mountains, or caves. It can also be the decorations, inscriptions, or details in a room. There's always so much to look at, allowing you to truly immerse yourself in its world.
Pro Can give a great feeling of accomplishment
The Dark Souls series is known for its difficulty and Dark Souls 3 is no exception. It's filled with difficult enemies and tough boss battles, able to cause you grief on more than one occasion. However, every time you progress to the next safe spot or defeat a boss you'll often be filled with a mix of joy and relief. Beating this game will almost certainly feel like an achievement.
Pro Unpredictable boss battles
The boss battles in Dark Souls 3 consist of several phases, changing up how the bosses fight over the course of the battle. They will gain new abilities, become more aggressive, or reveal various nasty surprises. This creates an enjoyable experience that is different from most modern games where bosses are just glorified pincushions.
Pro A great variety of equipment for almost any playstyle
You'll be finding new pieces of equipment quite often, giving you many options to choose from. Each one has its strengths and weaknesses, allowing you to pick the equipment that best suits your playstyle.
For example, heavy armor will make you move slower, but you'll be better protected. Greatswords have a wide reach, but you swing them really slow. Conversely a dagger is very fast but it has a horrible reach.
Pro Solid controls
This game feels and plays really well. Your character responds to button inputs immediately and it almost never feels like you're losing control over it. The control scheme can also be customized, giving you the option of a more personalized experience.
Pro Great combat system
Dark Souls 3 is a very fast-paced game but it's not just about having quick reflexes. A lot of the combat comes down to exploiting your enemies. To do that, you have to learn their patterns and attack the moment they pause or perform a telegraphed attack. This creates a combat system, which rewards awareness and patience, and is satisfying to master, even if you don't have extraordinary reflexes.
Con The community is very toxic
Your teammates will most likely be hostile towards you for every mistake.
Con Takes a long time just to learn the game
If you want to get in the game as a new player, you'll have to play for at least a year, or put in hours and hours of studying just to be able to keep up with what characters do what, and what items to get for which character in any given situation. If you take a few months off from the game and return, you will probably have to relearn the whole game again. Almost every Champion is different, not just in stats, but in mechanics and gameplay altogether, from their original launch. The item shop is changing quite frequently, making you have to relearn it every so many months.
Con Long games (average 25-30 min) and leaver penalties
Long games aren't bad per se but when paired with leaver penalties (not just for ranked games but also normal games) it means once you start a game you are practically locked to your computer for a good amount of time.
They release a new champion every 3 months which requires a series of patches every week for a year to balance properly. Too frequently changed.
Con Characters are unbalanced
There are heroes that are OP, and others that are completely unplayable.
Con Balanced around pros and not the average player
Riot keeps balancing the game around the professional players, disregarding the majority of the players, making the game unbalanced until you reach top 0,1%
Con Only 14 heroes are free each week
There is a rotation of 14 heroes that are available each week for free. To unlock the rest they can be purchased for ingame currenency.
Con Can't get blue essence easy enough
Not even if you play the game 20 hours a day.
Con Buggy engine
With every new patch, a wave of game breaking bugs are created yet the developers still refuse to update the game engine. Some bugs result in characters being removed from the game for up to a week.
Con They want you to spend money
You will just buy RP and your accounts gonna be banned for calling someone a degenerate. Hard-worked money is gone. No refunds, exchanges, or skin transfers.
Con Items are broken
Con Bad matchmaking
Con Player Support is useless
They can't speak English and they can never help you out. No exceptions, and no exaggerations here.
Con Terrible graphics
Models of champions looks flat.
Con Too many champions
141 champions are too much and too expensive, when you want to buy a better champ you need to play constantly for 1 or even 3 weeks to get that big amount of gold that is required.
Con Champions cost money
While in Dota 2 every hero is for free and you can catch up which characters you like, you have to buy them in LoL and spend a lot of time and hopefully (what they want you to do) spend real money.
Con It's boring
It's repetitive, always the same, not challenging, gets boring very fast. You can feel that the game is made to get money in for Riot and not to make you happy or excited.
Con Not complex enough
Very static game. You get pushed into a pattern you have to play, can't make your own decisions.
Con Poorly tuned dynamic visiblity
You may notice some texture pop in while sharply turning the camera. It can be somewhat distracting if you notice it, but most of the time you won't because it happens in the distance.
Con Occasional performance issues
There are portions of the game that will have noticeable framerate drops, which can negatively affect the gameplay. Most of the fault lies with the game engine, so getting better hardware won't help that much.
Con It's hard
You should try avoiding the trap of great review scores since most of them fail to mention the difficulty. It's simply put - hard. A lot of the combat requires quick reflexes, good mechanics, and the mental fortitude to carry on after failing for hours. If you're new to the Souls-like genre or simply want to enjoy a relaxing evening playing a video game, you most likely won't enjoy Dark Souls III.
Con Poor support for mouse+keyboard control
The default DS3 key/button bindings actually prevent full use of certain weapons by requiring the shift key to be pressed and not-pressed simultaneously. Rebinding is possible, but limited by issues like the left mouse button overriding all others and certain bindings not actually working in game (e.g. Shift+MiddleClick).