When comparing Battleborn vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best subscription PS Now games for PS4 and PC?” Devil May Cry 4: Special Edition is ranked 12th while Battleborn is ranked 20th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
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Pro Great blend of FPS gameplay and MOBA elements
Battleborn mixes FPS gameplay and MOBA-like elements. You shoot, use special abilities, and gain exp as you kill enemies, allowing you to select new abilities as you level up. This adds a surprising depth to the standard FPS formula since a kill advantage will also make you stronger than your opponent. Fortunately, it's not just about being a good shot, since you also need to plan properly, use abilities at the right times, and know when to take risks and when to avoid them.
Pro Tons of customization for your characters
Thanks to a variety of gear from lootboxes and in-depth skill trees, you have a lot of control over how your character plays. Customizing your preferred character with certain gear with bonuses to damage or defense, for example, and then doubling down on those stats through the skills you pick is a great way to tailor your gameplay experience. You have many ways to make your character your own, which ensures that no two players will have the same experience. Whoever you spend the time to customize the most ends up feeling unique to your playstyle.
Pro Plenty of loot to earn
The huge array of customization comes from all of the loot you earn as you play. Lootboxes are generous, giving tiered rewards such as epic gear, like high-powered weapons that you constantly want to aim for. There's also the nice addition of unique skins that you can unlock for each of your characters, helping them stand out even more from other players who may be using the same ones as you. After every battle, you may find yourself opening as many lootboxes as you can to get as much gear, weapons, and skins as you possibly can.
Pro Exciting online and local co-op
Playing Battleborn with a group of friends makes for a great time. Whether you move together as a tight-knit team or go off on your own and take down others as you see fit, you have the added bonus of being able to coordinate what happens to your team members. Having this advantage makes the gameplay more interesting, as you get the chance to plan out strikes for the best kill advantages. Talking over with your team on the best ways to take risks or hold back opens up ways for you all to earn as much experience points as possible and earn the best loot that you can.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Con Boring story mode
There is little story in the game, and what there is, is often uninspired and boring. The narrative is pretty basic, and it will sound too familiar to you if you've played other popular shooter games. The gameplay in the story mode is also a bland horde mode that throws the same types of side missions at you over and over again. There's sadly not much here that's fresh or interesting.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.