When comparing Heroes of the Storm vs Fractured Space, the Slant community recommends Heroes of the Storm for most people. In the question“What are the best MOBA games for PC?” Heroes of the Storm is ranked 1st while Fractured Space is ranked 19th. The most important reason people chose Heroes of the Storm is:
More teamfighting, less laning. Games are largely decided by how well each team can work as a unit instead of one player carrying.
Ranked in these QuestionsQuestion Ranking
Pro Teamwork is encouraged
More teamfighting, less laning. Games are largely decided by how well each team can work as a unit instead of one player carrying.
Pro Shorter game times
Games on average last approximately 20 minutes. Much more manageable for people who don't have as much time to commit to one match. AI games are even shorter.
Pro Hero and playstyle diversity
Blizzard has gone above and beyond to introduce Heroes that break the standard molds for Tanks/Support/Damage characters. The talent system allows for diversity in how a character plays. Some heroes can even talent into multiple roles, like Varian, who can become either an assassin or a tank. Each Hero has 2 Heroic Abilities (Ultimates) to choose between, providing even more diversity in how each character can be played. Also, Blizzard has introduced several highly unconventional heroes, from The Lost Vikings, who are three separate characters controlled by one player, to Cho'Gall, who is two different players controlling one character, to Abathur, who doesn't venture out into the battlefield himself but manipulates the map and assists teammates from afar.
Pro Can get skins for free
And many more cosmetics with the 2.0 version.
Pro Easy to learn
Heroes of the Storm was created to be a streamlined, modern take on a MOBA, something that many others have aimed for but HotS succeeds in. Shared XP keeps teams leveling together; No Last Hits means that everyone gets XP from minions and puts less importance on who gets the kill since there is no Carry-player. Choosing talents instead of having to buy items give the game complexity without forcing players to wade through menus and travel back to base. The game still offers a challenge to master at higher levels but is more accessible to new players.
Pro Characters from all Blizzard games
Heroes of the Storm features characters from other Blizzard games. Play as Jim Raynor from Starcraft, Arthas from Warcraft, or even Diablo himself from the Diablo series - and many more.
Pro Deep but not complex
The game removes a lot of pointless features of other games like last hitting and out-of-game rune/card buffs. It's also much clearer, with natural percentage based increases for characters rather than "armor/intelligence" stat increases. It also has a large map pool with greatly differing objectives in each one forcing you to consider how your playstyle will adapt to the opponent and the map itself. It may appear to be simple, but there is a lot of hidden depth.
Pro No last hitting, no gold, no items
The game does away with the shop mechanic entirely. No last hitting means players don't have to focus on a minigame for the first 20 minutes so they can jump into the action much faster. No shop means that supports aren't starved for cash and can remain strong and relevant throughout the game. No items allow for the hero-specific talent system to shine, which provides a much more unique and easily balanced way to enhance your character.
Pro Great developer support
Blizzard has a great track record of supporting their game. Starcraft 1 latest patch 1.21.1 is released on December 2017, a game released 20 years ago.
Pro LlIn-game quests mean you can still dictate how the game goes
The fact an entire team shares a level had players worried, but with personal Hero Quest6s, you can now take greater gameplay risks that yield immense power and reward skilled j.8i7players for good plays sooner rather than later.
Pro RNG is almost non existent
Except for some objectives in specific maps, RNG doesn't exist in this game. No luck, pure skills.
Has a relatively smaller playerbase than other MOBAs and Blizzard games, but one that comes from fans of every franchise represented in HotS, whether it be WC3 or Starcraft, leading to a wide range of players of all ages familiar with raiding in WoW, or the micromanagement in Starcraft. Regardless, many HotS players will share a common love for at some Blizzard franchises. All chat is disabled outside of Custom games, which arguably leads to less toxicity, as well as the fast paced nature and shorter match time which means less time for trivial flame wars as well as no surrender option and many comeback mechanics, as well as very little last hitting or kill stealing to be had leads to a far more relaxed environment.
Pro You don't have to learn what items do
In other MOBAs you have to learn which items are good for which situations as well as learn the actual classes themselves. Since HOTS does not have items, you don't have to learn what they do.
Pro Fun emotes from heroes upon team work and team kills and more
If you play Nova and Kill Vala, Nova will say "HUNTER!?!? more like Hunted!!"
Or if you play support and heal Raynor he will say "This medic is my new best friend".
These emotes make it very clear what happened, and add a dimension of fun that you don't see in other MOBAs.
Also, you can hear some emotes after other events, like your own hero death/respawn or during starting second of the match.
Pro Pioneers the MOBA genre
The talent system, innovative mechanics, creative new maps and extremely unique Hero design make this game a real stand out.
Pro A new hero every month
The game had only 12 heroes when the beta opened, now there are 77. Blizzard have hundreds and hundreds characters across all their other games, so Blizzard adds one hero per month, so even if you learn every hero, there will be just another one in weeks.
Pro It's always possible to make a comeback
Even if you are in trouble because you lost almost all the game, you can still win by killing the enemy team on a stupid move they made at the end of the game. And it's never unfair: it's always because the losing team was overconfident and the winning one was the focus.
Pro 1st Esport broadcast on live network television
While other esports have aired on ESPN 3, Heroes of the Storm was the first video game broadcast live on Network TV on ESPN 2. Blizzard hosted the Heroes of the Dorm tournament, also one of the first college esports events, in which college teams played for the prize of full college tuition.
Pro Every hero is playable
The game balance in HoTS is amazing. Even heroes that are ranked by pros as the worst heroes in the game can win MVP. Even the supposedly "broken" heroes are not far above average.
Pro Marked difficulty ratings for heroes
Each hero has a marked difficulty rating to make it easier for users to pick the player that best suits them.
Pro Free to test any characters
You can test and play any characters for free in an in-game test environment with customizable values (levels, enemies, towers, skills).
Pro You can carry if you are smart
Hots maps are designed so you have a lot to do all game. Doing the right thing at the right time can win a lot of games. If you are a good shot caller, you will carry your team.
Pro Intelligent AI
The AI is responsive, challenging and fun.
Pro Easy to get chests
You can get a chest by doing missions or leveling up.
Pro Making huge progress
The patches come with great effort and positive effects in game.
Pro Now there are 15 available maps
Different maps with different mechanics and appearance. And they keep adding more.
Pro Space battles are deeply strategic
The ships move with a slow, methodical precision so this allows more time to calculate attacks and counterattacks. This slower-paced action is where the strategy comes into play since it allows for far more reaction time and strategy than a traditional MOBA.
Rather than simply flying around and shooting at each other (although, there is plenty of this too), there is a huge amount of strategy involved for players who enjoy some deeper gameplay over simply outgunning their opponent with lasers and cannons. Use asteroids as cover, use warp speed to escape from opponents (but be careful as it takes time to charge up!), and know when to use your shields.
The battle itself happens in three dimensions, meaning you can attack your opponent from all sides, including above or below. This brings a whole new aspect of play to the field, as you can strategically maneuver your ship into prime attack positions out of the direct sight of your opponent to unleash a surprise attack.
Pro Interesting crew member system
Not only can you choose a ship, but you can recruit your very own crew. Each crew member brings along with them various unique buffs such as a direct boost to your offensive or defensive capabilities. Crew members are found in pods that you can buy with currency earned in game. Each pod has the chance to contain a blueprint for a new crew member or DNA. If you don't get a blueprint which grants you a crew member directly, you can save up and then use the DNA to generate a new crew member, resulting in various combinations. Crews will be earned slowly over time by winning battles and collecting currency, keeping players engaged if they want to collect a diverse and effective crew.
Pro A great selection of various ships
There are around 30 ships to choose from, with each one having its own unique look and feel. While there are three main category of ships - attack, defense, and utility - no two ships play the same as they all have different weaponry and abilities. Even if two players both choose a defense ship, those 2 ships will function differently and have their own unique defensive abilities. Due to this great variation of guns, shields, and special abilities such as propulsion boosts and decoys, there is a ship to suit almost any playstyle.
Pro Looks great with nice special effects
The game is beautiful to look at, and does a great job of capturing the essence of what a futuristic space battle would look like. The ships look very detailed, sleek, and functional. It's easy to imagine all of them being actual space crafts someday, and draw heavily on ship designs seen in popular sci-fi television shows and movies.
Laser and gun blasts have a nice glow to them as they fly through space and it's satisfying to watch as they hit a target and explode in a shower of sparks, flames, and smoke. Shield effects look slick as they twist and surround the ship in a variety of different forms and colors, and translate well to the gameplay aspect of making the player feel protected.
Asteroids of various shapes and sizes are scattered around the map and are detailed with various shapes and textures. Stars and planets can be seen hanging around in the background, casting their light and shadows over the game map with tremendous detail.
Pro Very immersive
Taking command of your space ship feels great. You have access to a wide variety of high tech laser weapons and shields, which makes you feel like you've been sent hundreds of years into the future. The ships move and steer realistically in zero gravity, and off in the distance stars and planets shine and twinkle, creating the feeling of actually being in the far reaches of space. If you've ever watched a fleet of space ships dueling in a sci-fi movie and wanted to relive the action, then this game will be right up your alley.
Travel is realistic. You'll have to plot a slow, calculated course around asteroids and other space debris, and can be used as strategic cover or a prime spot to ambush your opponent. Just make sure you don't crash into them when you activate your boost - just one of the many dangers you have to be aware of when doing battle.
Lasers look powerful when they zip through space and explode in a shower of sparks on your opponents hull. Shields give off a glow and soak up hits with a satisfying feel. The game does a great job of envisioning how a space battle would look and feel through the special effects.
Your crew actually talks to you during battles, giving you status updates on your ship, the game, and how your shields are holding up. It's a nice touch to help make the game more immersive and feel like you're actually commanding a real space ship with a living, breathing crew.
Pro Promotes teamwork
The main goal of each 5v5 battle is to destroy your opponent's homebase. However, in true MOBA fashion, the maps are divided into several sectors and lanes, with various mines providing buffs and resources if captured. If a team plays well together and stays in communication, they will be able to capture the mines before the enemy, resulting in the upper hand via more resources right off the bat. Having a solid attack strategy and working closely with your team is key. One lonely ship can't do it all alone, so this game requires solid teamwork if you want to succeed.
To accomplish this, you will want to consider things like providing cover fire for your teammates as they capture mines, or using warp speed to get to a team member in distress. Keep an eye out for teammates being pummeled with gunfire by the opponent and get to their location to help. Fly in a formation that promotes protection of the player controlling the healing ship. Play on the strengths and weaknesses of different ships for your team composition. There is an endless amount of strategy that can be applied by teams who work well together.
Con Reconnect system
It's extraordinarily difficult and frustrating to reconnect to a game in Heroes if you disconnect for any reason. Reconnecting players can't simply "pick up where they left off", they have to simulate everything that has happened in the game between the moment they disconnected and the present time, which causes the reconnecting process to be extra slow and occasionally impossible.
Con Lower playerbase game knowledge
The average Heroes of the Storm player is less informed about the mechanics and basic strategies of the game compared to the average player of other MOBA games. This is due to a variety of reasons, like the popularity of Quick Match and the relative lack of learning resources both in-game and out because the game isn't like other MOBAs so people bring the wrong knowledge and expectations to this game.
Con Easy to abuse player report system
Con Badly designed and unbalanced game mechanics
The whole game mechanics are terrible: the fact there's no in-game currency ironically make the game heavily focused on farming (due to levels being an extremely important factor to win battles), there are no strategies you can use since objectives have a big impact on the game, so basically you end up just repeating cycles of farming/objective. Last but not least, the game balance is horrible, since skills were directly based on Blizzard's universe and without any adjustments to make characters unique or to create synergies with other characters or specific strategies. It's basically an oversimplified version of every MOBA out there.
Con Can feel difficult to make an impact as a solo player
Since Heroes was designed to be more team-centric rather than individual players carrying games, games can often feel beyond your control. For example, ranked games can often feel like a coin flip of which side gets lucky and avoids players prone to tilting or toxicity.
Con Constant hero additions slowly ruins the game
Blizzard keeps adding new heroes that get more and more mobility and defense by default. These new heroes are not fun to play against and the trend only seems to get worse.
Con Terrible matchmaking
In any of the matchmaking queues, the chance of being put against someone with much higher skill than yourself is very high. The ranking system goes in this order: Bronze, Silver, Gold, Platinum, Diamond, Master, Grandmaster. On multiple occasions, silver players have been placed against an entire team of Grandmasters with bronze allies, leading to very poor experience.
Getting new heroes for free takes too long. Buying new heroes can be expensive.
Con Individual skin quality has dipped in exchange for numerous mediocre skins
Gone are the days of high-quality skins with cool spell effects and amazing visuals. What was once a dime-a-dozen, skins of actual "worth buying" quality now come once every 6 months or so, as the game's conversion to "2.0" switched their skin philosophy from QUALITY to QUANTITY.
Con Not always possible to buy skins with real money
Con Contains Loot Boxes
Loot Boxes are often considered a version of a "Skinner Box" which uses psychological tricks in order to encourage purchases. Loot boxes contain random items such as skins or emotes and can be considered a form of gambling.
Con You wont like it
its just way to static and uncomplex, no items, skills are boring its not great.
Con Dead game
Dying since Blizzard closed Esports
Con Slow development
Blizzard is taking years to implement obvious features or fixing bugs (Ready-button regularly breaks since 2015).
Con Designed around team play (per the MOBA genre)
Heroes of the Storm has been designed around team play, as the company calls it a Hero Brawler, that focuses more on team fights and working toward objectives as a team. As with most team-based games, this means that if a player chooses to solo queue, that it may be difficult to play and coordinate with the rest of your team. The game does provide chat and a ping system similar to other MOBAs.
Con Lack of good talent diversity
Compared to the flexibility of an item system, the talent system limits the number of ways you can build a hero. The talent system is often structured so that there are 1-2 primary builds which usually focus on empowering one of the heroes basic abilities, and then a handful of niche talents. This causes a hero to feel very much the same every time you play it.
Con Ranked mismatchmaking
Con The XP sharing system has some flaws
You can get a bad player to your team, and he or she is able to ruin your match with some bad decisions, intentionally or not because XP sharing hurts the whole team in that way.
Con Incoherent setting
Sci-fi characters (Starcraft) and fantasy characters (Warcraft, Diablo, etc) exist in the same time and place for no real reason other than to fight each other.
Con Boring and monotonous
Many matches are very similar one to another in the competitive game mode where the meta game has a higher influence.
Con Slow fights
Heroes inflict little damage to each other, which has the potential to make fights seem long. On top of this when one falls behind many of their skills will become useless making for a fight that one is delegated to a support role, which will also add to the slow feeling of a fight.
Con Clunky camera movement
The way the camera moves makes it difficult to follow your hero. Update: there is an option to switch Camera off.
Con Small community
There are only around 200-300 players online at any given time according to the Steam charts.
Con Lots of grinding for new ships or pay real money
The best ships in the game need to be purchased with in-game currency. This currency can be bought with real world money, or you will have to do a fair bit of grinding (winning battles, completing objectives, etc) in-game to be able to afford the best ships.
Con Game can feel slow at times
Gameplay can feel slow paced at times due to the ships' slow movement speed. If you get stuck in a rough spot, it's hard to escape due to this slow movement, resulting in dying quite often when you get in a jam.