When comparing Gemcraft: Chasing Shadows vs Warzone 2100, the Slant community recommends Warzone 2100 for most people. In the question“What are the best PC Tower Defense games?” Warzone 2100 is ranked 2nd while Gemcraft: Chasing Shadows is ranked 6th. The most important reason people chose Warzone 2100 is:
Although it can be confusing to get the tech you want at times, Warzone has a complete tech tree that ranges from vertical take-off and landing crafts to laser guns and missile launching cyborgs, and includes four hundred different techs and upgrades.
Specs
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Pros
Pro Addictive, in-depth gameplay based on combining gems that provide different traits to your towers
The main mechanic of the game is using gems that provide properties like splash damage, poison, chain lightning, etc to your towers in different combinations. Add to that the fact that there are 7 levels for each gem, you have to manage your mana, there are multiple difficulty levels that change the amount of experience you gain, there are multiple kinds of spells, 25 passive skills and talisman fragments among other variables that you have to balance and you end up with an impressive amount of choice and depth.
Pro More than 140 levels
With so many levels to play in the game will last a good while. Each map is varied and with that makes for an experience that does not get tiring either.
Pro Big tech tree
Although it can be confusing to get the tech you want at times, Warzone has a complete tech tree that ranges from vertical take-off and landing crafts to laser guns and missile launching cyborgs, and includes four hundred different techs and upgrades.
Pro Custom unit assembling
The game permits you to research vehicle tech under three main forms, weapons, chassis, and locomotion. The player must then assemble their own design, from the tech they have discovered. This permits a wide range of customizability in units.
Pro Big game scale
Although there is a limit to a number of units, Warzone permits pretty massive armies.
Pro Open source
It's free so you can't lose anything if you don't like it and anyone can help in the development by taking the sources of the game.
Cons
Con Can seem too heavily luck based
Hit damage is luck based meaning that it is up to the game at points as to how much damage is given making for a bit of an imbalance when winning in just a few strikes in one game and then having to do many hits in another.
Con Units stay stuck everywhere
It's like there is sticky glue on everything, units just hit things and stay stuck. This creates bottlenecks in armies, and often impedes on army mobility and reliability.
Con Must micromanage, despite the fact commanders should avoid that
On the other hand, they do avoid a lot of micromanagement if the land is easy enough.