FNA vs FlatRedBall
When comparing FNA vs FlatRedBall, the Slant community recommends FlatRedBall for most people. In the question“What are the best 2D C# game engines?” FlatRedBall is ranked 4th while FNA is ranked 8th. The most important reason people chose FlatRedBall is:
Just check the commit frequency on github :) https://github.com/vchelaru/FlatRedBall/commits/master Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Performance
FNA is incredibly performant on desktop platforms.
Pro Near-exact reimplementation of XNA 4
Pro Rapidly evolving
With a very active development team, FNA has support for OpenGL and Metal, with Direct3D 11 and Vulkan support on the way, as well as more platform support.
Pro Barely contains bugs
Pro Proven tool
FNA has been used in a multitude of titles, ranging from Mercenary Kings: Reloaded, Terraria and Escape Goat, all the way to Celeste, Streets of Rage 4 and Fez.
Pro MonoGame-compatible
FNA projects are very compatible with MonoGame.
Pro Continually improving and open source
Just check the commit frequency on github :)
https://github.com/vchelaru/FlatRedBall/commits/master
Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
Pro Very easy to use
Simplifies routine tasks such as adding entities and files to the game, or tuning parameters, via the FRB Editor called Glue
Pro Great community
Very active chat on gitter: https://gitter.im/vchelaru/FlatRedBall
Victor (the creator of the engine) is available throughout the day to answer questions and solve any problems that may arise, along with the rest of the community members who are ready to assist in any way they can.
Pro Extensive documentation
http://flatredball.com/documentation/
Very good documentation not only regarding the API details, but also lots of tutorials covering different aspects of using FRB, either on the code-side or on using any of its tools.
Cons
Con Not exactly a "game engine" by definition
It provides you with everything you need to make a game engine, but isn't one in itself.
Con The editor's UI looks dated
Although functional, doesn't look as flashy as Unity for example, which may put some people off.
