When comparing Affinity Photo vs Blender, the Slant community recommends Affinity Photo for most people. In the question“What are the best graphic design programs?” Affinity Photo is ranked 1st while Blender is ranked 7th. The most important reason people chose Affinity Photo is:
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Ranked in these QuestionsQuestion Ranking
Pro Lifetime updates
Pay once, get updates forever.
Pro Interface will be familiar to those coming from Photoshop
The interface, especially the Photo persona, is laid out in way that's very similar to Photoshop - a panel for icons for tools on the left, a panel for information and settings on the right.
Pro Non-destructive adjustment layers
extensive adjustment layers are non-destructive.
Pro Compatible with Photoshop PSD files
Affinity Photo can import and export .psd files.
Pro Supports layer styles
Layer styles allow non-destructively applying effects to a layer.
Pro Personas allow separation of concerns
At a high level the interface is organized into broad groups of tools called Personas. Personas like Photo for in-depth image manipulation, Liquify for warping the image, Develop for basic RAW photo development and Export for exporting. Each persona displays only those tools that are needed for that task.
Pro Great performance
Uses the GPU extensively for fast speed on any platform.
Pro Powerful effects
Dozens of visual effects available. All run extremely fast with live previews
Pro Runs faster than Photoshop's old code
Pro Free and open source
Blender is licensed under the GPL.
Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.
Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Has a good rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features. The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time!
Pro Supports both low-poly and hi-poly modeling
Pro Regular release schedule
Releases are made every ~3 months.
Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro It has sculpting and 3D painting features
Although blenders 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance painter, z brush, or mari; it is more than capable of getting most jobs done if the user takes the time to learn and understand it.
Pro Node based modeling support
Pro Very useful for a freelancer
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Has a large community
There's a huge community to help you get started immediately.
Con Limited selection of plugins
Plugin support was only recently added to AP and not many plugins have been created for the program so far.
Con Can not import gimp or krita files
Free alternatives like gimp (and krita) are sort of "go to" apps i can allways install and use for simple image editing or graphics on any computer. I find affinitys support for photoshop is great, but having support also for opening and editing gimp and krita would make the versatility and use of this program absolutely superb.
Con Difficult learning curve
Blender is not a very intuitive 3D modeling software. It has its own ways of doing things, and it is often hard to guess how to achieve simple tasks.
Con Too many possibilities, no unified workflow
The operations are not optimized enough for specific tasks.
Con Ugly interface
It has a not-so-good interface out-of-the-box. It's hard to see things on it.
Sure you can use custom themes, but themes that look good are not always up-to-date.
And building your own theme is confusing and time-consuming.
It's just my own opinion. If you have got a good theme, you can just ignore this.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.