When comparing Lightroom vs GrafX2, the Slant community recommends GrafX2 for most people. In the question“What are the best graphic design programs?” GrafX2 is ranked 9th while Lightroom is ranked 13th. The most important reason people chose GrafX2 is:
GrafX2 is scriptable using the Lua language, which can be used to automate tasks and add new functionality to it. The script library features advanced color reduction and enhancement tools, [palette analysis](http://eab.abime.net/showthread.php?t=76519), and much more.
Ranked in these QuestionsQuestion Ranking
Pro Excellent asset management capabilities
Lightroom allows, for example, organizing images based on folders, color labels, flags, rating, keywords, GPS location, it can automatically create smart albums (albums that automatically update based on set rules) and it can be set to automatically backup, rename based on set rules, apply default processing, add keywords to images on import. It offers that functionality in an intuitive way and allows extensively customizing layout, behavior and workflow of managing assets to better suit your needs.
Pro HDR support
Can merge multiple shots into one in order to expand dynamic range.
Pro Facial recognition helps find and tag people
Lightroom has built-in facial recognition support that can be used to find the same person in any collection of photographs.
Pro A good number of cameras have built-in lens profiles for lens distortion correction
Lightroom has over 900 lens profiles from all kinds of manufacturers, including major lens brands like Canon, Nikon, Leica, Pentax, Ricoh, etc. You can see the full list of supported lenses here. Lens profiles will in most cases speed up the process of correcting lens distortion down to 1-2 clicks.
Pro Intuitive interface that's streamlined for a photographer's workflow
At a high level the interface is organized into broad groups of tools called workflow modules. Modules like "Library" for asset management and "Develop" for manipulating the photos. Each module displays only those tools that are needed for that task. This allows you to separate concerns between tasks and reduces interface clutter. When you're, for example, developing the image, you're not bothered by interface tools relating to exporting it.
Within each module tools are grouped in a logical manner. Develop module, for example, will group tools relating to basic image adjustment, lens correction, and effects.
And there are a plethora of keyboard shortcuts that improve the workflow speed even further. At all times you can easily navigate between images you're working via arrow keys, quickly compare images before and after making edits with
\, or see side by side comparisons with
Pro Supports tethered capture
You can connect your camera directly to Lightroom and have Lightroom display images as soon as they are captured.
Pro Scriptable using Lua
GrafX2 is scriptable using the Lua language, which can be used to automate tasks and add new functionality to it. The script library features advanced color reduction and enhancement tools, palette analysis, and much more.
Pro Supports many file formats
GrafX2 supports many file formats, including the popular gif and png, but also importing and exporting from deluxe paint, degas elite, and various other editors using custom formats.
Pro Very large number of tools and effects
Pro Palette color cycling
GraphX2 being based on older 256 bitmap software has inherited some tricks that modern pixel editors do not have . One of them being the ability to cycle color palette and produce animations and effects with it.
Pro Free, open source, and cross-platform
GrafX2 is totally free to use, copy, and modify. It's available on Windows, Linux, Mac OS X, Haiku, AROS, MorphOS, SkyOS, Syllable, Mint, and a few more systems. Basically anything is supported by the SDL library.
Pro Supports tileset addition and extraction
Pro Has a great palette tool
You can create gradients from one color to another, work in either RGB or HSL color space, save and load palettes, sort and organize palettes, and even work on "color cycling" images.
Pro Supports animations
The program has a basic support for animation using frames in newer versions. Graphics can be cloned and copied between frames and changed slightly.
See here how to animate with GrapfX2 https://www.youtube.com/watch?v=Gnq6zBZOqoM
Pro Has a customizable UI with themes support
Theme UI style can easily be changed from settings including buttons and colors.
Pro Drawing constraint mode for vintage 8bits machine
The program is able to enforce the pixel constraints of old machines (C64, ZX Spectrum, Apple II, Game Boy Color, etc.)
For example, in ZX Spectrum mode, only 2 different colors can be used in a 8x8 pixel block.
Con No layer-based image editing capabilities
There are no layers removing any ability to blend images, create composits, overlay text, etc.
Con There's a learning curve
Con Hot folder option could be better
It can take a couple of seconds for Lightroom to check the folder for incoming images and that can noticeably slow down the workflow. Additionally, only the last image is imported as active.
Con Dated look and feel
It looks like it was never supposed to be used in the modern world.
Con Lack of modern features
Some modern features that are necessary to do pixel art creation for game dev work are lacking.