When comparing Lightroom vs Blender, the Slant community recommends Blender for most people. In the question“What are the best graphic design programs?” Blender is ranked 7th while Lightroom is ranked 13th. The most important reason people chose Blender is:
Blender is licensed under the GPL. Some Blender modules such as the Cycles rendering engine are licensed under the Apache 2.0 license.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Excellent asset management capabilities
Lightroom allows, for example, organizing images based on folders, color labels, flags, rating, keywords, GPS location, it can automatically create smart albums (albums that automatically update based on set rules) and it can be set to automatically backup, rename based on set rules, apply default processing, add keywords to images on import. It offers that functionality in an intuitive way and allows extensively customizing layout, behavior and workflow of managing assets to better suit your needs.
Pro HDR support
Can merge multiple shots into one in order to expand dynamic range.
Pro Facial recognition helps find and tag people
Lightroom has built-in facial recognition support that can be used to find the same person in any collection of photographs.
Pro A good number of cameras have built-in lens profiles for lens distortion correction
Lightroom has over 900 lens profiles from all kinds of manufacturers, including major lens brands like Canon, Nikon, Leica, Pentax, Ricoh, etc. You can see the full list of supported lenses here. Lens profiles will in most cases speed up the process of correcting lens distortion down to 1-2 clicks.
Pro Intuitive interface that's streamlined for a photographer's workflow
At a high level the interface is organized into broad groups of tools called workflow modules. Modules like "Library" for asset management and "Develop" for manipulating the photos. Each module displays only those tools that are needed for that task. This allows you to separate concerns between tasks and reduces interface clutter. When you're, for example, developing the image, you're not bothered by interface tools relating to exporting it.
Within each module tools are grouped in a logical manner. Develop module, for example, will group tools relating to basic image adjustment, lens correction, and effects.
And there are a plethora of keyboard shortcuts that improve the workflow speed even further. At all times you can easily navigate between images you're working via arrow keys, quickly compare images before and after making edits with \
, or see side by side comparisons with y
.
Pro Supports tethered capture
You can connect your camera directly to Lightroom and have Lightroom display images as soon as they are captured.


Pro Free and open source
Blender is licensed under the GPL. Some Blender modules such as the Cycles rendering engine are licensed under the Apache 2.0 license.

Pro Wide import and export format support
Support lots of modern 3D formats including DAE and FBX - ideal for game developers.
Pro Has a powerful rendering engine
Blender runs the Cycles path tracing engine under the hood. Cycles is a very powerful rendering engine capable of full path tracing (light fall off, caustics, volumetrics). It is mostly compatible with OpenCL and CUDA rendering, and is implementing mycropolygon displacement features. The upcoming release has a viewport engine called EEVEE whereby you can see and interact with your work in render mode in real time!

Pro Python extensibility
Blender embeds Python 3, which can be used to write add-ons, tools, extend the interface, rig characters and automate tasks.

Pro Powerful animation suite
Blender provides a full rigging system, and automates animation by interpolating between keyframe positions.
Pro Supports both low-poly and hi-poly modeling

Pro Regular release schedule
Releases are made every ~3 months.
Pro Sculpting and 3D painting features
Although Blender's 3d painting and sculpting tools (mostly painting) are not at par with specialized software like Substance Painter, ZBrush, or Mari, it is more than capable of getting most jobs done if the user takes the time to learn and understand it.

Pro Includes video editing & compositing tools
Blender's node-based compositor has comprehensive video sequencing and post-processing features.
Pro Node based modeling support
Pro Keyboard shortcuts
Good keyboard shortcuts for everything. Keep your left hand on the keyboard and your right hand on the mouse.
Pro Very useful for a freelancer
It offers a round solution (it covers many areas and professional fields) for a freelancer, for free, constantly updated, very polished, and allowing high quality results that clients do require. After some learning, it becomes very useful for professional work.
Pro Has a large community
There's a huge community to help you get started immediately.
Pro Coherent and streamlined workflow / internal use logic
The trick with Blender is to get used to its usage philosophy, as it keeps consistent through all the application. Once you get it, every feature or addition is learnt naturally, almost effortlessly.
Pro Very versatile
You don't have to switch between software when you want to do different things. Because modeling, sculpting, composting, video editing etc can all be done in blender.
Pro Generative geometry using nodes
Cons
Con No layer-based image editing capabilities
There are no layers removing any ability to blend images, create composits, overlay text, etc.
Con Hot folder option could be better
It can take a couple of seconds for Lightroom to check the folder for incoming images and that can noticeably slow down the workflow. Additionally, only the last image is imported as active.
Con There's a learning curve
Con Telemetry
Adobe is interested in what you do with "their" software. Just install wireshark and see the story unfold. Don't have that or too difficult? Just take a bank note, scan it. See if you can get it on your screen...
Con Expensive and subscription
As with other software offerings, Adobes portfolio keeps giving. For the customer/ user however, this means that you never own your software, but you rent it. Until the point your landlord throws you out.
Con Proprietary
As all Adobe software it is proprietary, closed source.
Con Too many possibilities, no unified workflow
The operations are not optimized enough for specific tasks.
Con The physics engine is a bit lagging behind, especially the destruction physics
Con Difficult learning curve
Blender has a history of being unintuitive, but the 2.8 overhaul made the program far easier for beginners to pick up, and changes continue to be made to further improve the experience. However, there is still a learning curve.
Con Not good for Industrial Design because it uses average vertex normals
You can not create a hard surface with a radius continuity degree along a surface using a specific radius value.
Con Vertex normal issues on edges after boolean operations.
After creating a simple boolean operation the vertex normals are broken. A lot of work to fix the issue and you loos surface continuity.
Con Bad vertex normal after boolean operations
Does not handle well polygon intersections. And need tweaking by hand points or adding average vertex normals via modifiers.
Con Does not handle NURBs
Is not capable of real hard surface for industrial design because is not able to reproduce surface continuity degree as a NURBs does and average vertex normal destroy surface radius.
Con Poor particle system
The Blender particle system can at times be a little limiting and finicky (and buggy) to get working. Even if it can get most straight forward jobs done, it is far from the most advanced system, and could benefit largely from advancements.
